Licksterboy
Legacy Supporter 3
- Joined
- Jul 16, 2012
- Location
- USA
Hello heros! I've been playing healer specs for my entire Herocraft career and I've noticed a few things. I want to suggest/point out a few things in this topic, please give feedback!
Hero Titles: I first wanted to start off with a thought I had, Herocraft has so many titles, some very odd ones and some very cool ones, but I have noticed there is one missing that would be really fun to strive for. It would be a title you unlock after mastering all four specs of a class. Meaning if I mastered cleric, mystic, bloodmage, and disciple, I would unlock a title that represents all four classes, for example: Preserver.
Cleric: I started playing as cleric a week or two ago, and to be honest, it's pretty over powered. As a level 44 cleric, I was able to defeat mastered wizards, dread knights, rangers, bloodmages, necros, pyromancers, and many more. It was a lot of fun to pvp against these classes, but I know that healer classes are supposed to lack melee damage and combat skill since they should be healing/supporting rather than fighting.
Anyways, I was able to chant nonstop, smite every 4 seconds, and even make myself invulnerable when I had low health to heal more! I really like the idea of cleric being solely support, but atm it can hold it's own weight in 2v1s. Furthermore, to give you a better idea of what I am talking about, I was able to rank 2 today in /skirmish top. Does anyone else feel that this shouldn't be the case, please, for the players I defeated in skirmish, share your thoughts.
I suggest cleric faces some increased skill cool down time, and maybe even a health nerf, I love having 995 hp and level 60, but cleric is really turning into a tanky class. I would rather have the mana costs of skills left alone because I already run out of mana pretty quickly in a fight. In conclusion, most of us can agree that something needs to be done.
Mystic: This class is kind of sketchy at the moment, it's a really fun class, a good healing class, but it is still very combat able. I still suggest some more cd or mana increases on specific skills.
Pray: Mystic really doesn't need pray, I think pray should stick to the more divine classes like cleric and paladin.
Rejuvenate: I can't believe I am saying this, but I think rejuvenate needs a buff. Everyone was happy when it was heavily nerfed, but atm it only heals (self) 168 health over a course of 15 seconds, thats not good at all.
I was also thinking of a skill being added to mystic, maybe something like group rejuvenate, causing all party members to rejuvenate 200 health over the course of 15 seconds. I only say this because it would make mystic a more team supporter. When I play mystic, I can really only heal one player efficiently, while cleric can heal many players greatly and now even bloodmage can too.
Bloodmage: http://www.herocraftonline.com/main/threads/bloodmage-ideas.30044/#post-266707
I would love to see bloodmage become more support like, and emphasizing sacrifice.
Disciple: I don't know much about disciple, from what I have heard, most people claim it to be a bad class (UP) and from a few I hear it is still a decent pvp class. Thoughts on disciple anyone? I don't have many ideas for it except maybe an hp increase, it is kind of little atm.
Thanks everyone for reading, these are just some rough suggestions, obviously what I suggested does not have to be done exactly the way I said it. Sorry for any typos/grammatical errors.
STDs4YouAnd4Me I know you play healer classes, I've talked to you before about changes/opinions about them, please share!
Dsawemd I've seen your comments in chat (skirmishing with me ), perhaps you have some suggestions?
Hero Titles: I first wanted to start off with a thought I had, Herocraft has so many titles, some very odd ones and some very cool ones, but I have noticed there is one missing that would be really fun to strive for. It would be a title you unlock after mastering all four specs of a class. Meaning if I mastered cleric, mystic, bloodmage, and disciple, I would unlock a title that represents all four classes, for example: Preserver.
Cleric: I started playing as cleric a week or two ago, and to be honest, it's pretty over powered. As a level 44 cleric, I was able to defeat mastered wizards, dread knights, rangers, bloodmages, necros, pyromancers, and many more. It was a lot of fun to pvp against these classes, but I know that healer classes are supposed to lack melee damage and combat skill since they should be healing/supporting rather than fighting.
Anyways, I was able to chant nonstop, smite every 4 seconds, and even make myself invulnerable when I had low health to heal more! I really like the idea of cleric being solely support, but atm it can hold it's own weight in 2v1s. Furthermore, to give you a better idea of what I am talking about, I was able to rank 2 today in /skirmish top. Does anyone else feel that this shouldn't be the case, please, for the players I defeated in skirmish, share your thoughts.
I suggest cleric faces some increased skill cool down time, and maybe even a health nerf, I love having 995 hp and level 60, but cleric is really turning into a tanky class. I would rather have the mana costs of skills left alone because I already run out of mana pretty quickly in a fight. In conclusion, most of us can agree that something needs to be done.
Mystic: This class is kind of sketchy at the moment, it's a really fun class, a good healing class, but it is still very combat able. I still suggest some more cd or mana increases on specific skills.
Pray: Mystic really doesn't need pray, I think pray should stick to the more divine classes like cleric and paladin.
Rejuvenate: I can't believe I am saying this, but I think rejuvenate needs a buff. Everyone was happy when it was heavily nerfed, but atm it only heals (self) 168 health over a course of 15 seconds, thats not good at all.
I was also thinking of a skill being added to mystic, maybe something like group rejuvenate, causing all party members to rejuvenate 200 health over the course of 15 seconds. I only say this because it would make mystic a more team supporter. When I play mystic, I can really only heal one player efficiently, while cleric can heal many players greatly and now even bloodmage can too.
Bloodmage: http://www.herocraftonline.com/main/threads/bloodmage-ideas.30044/#post-266707
I would love to see bloodmage become more support like, and emphasizing sacrifice.
Disciple: I don't know much about disciple, from what I have heard, most people claim it to be a bad class (UP) and from a few I hear it is still a decent pvp class. Thoughts on disciple anyone? I don't have many ideas for it except maybe an hp increase, it is kind of little atm.
Thanks everyone for reading, these are just some rough suggestions, obviously what I suggested does not have to be done exactly the way I said it. Sorry for any typos/grammatical errors.
STDs4YouAnd4Me I know you play healer classes, I've talked to you before about changes/opinions about them, please share!
Dsawemd I've seen your comments in chat (skirmishing with me ), perhaps you have some suggestions?