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  1. Yavool

    Suggestion SUGGESTION: Townships Feature

    Sounds like a nice alternative to the /tb view <multiple pages> that ends up getting scrolled up much too fast in the chat bar ;) -yav
  2. Yavool

    Bug Flint & Steel "Restricted to Crafter (10)"

    Is there a way to track such damage to a player? If so, how about allowing fire to be placed and declaring a strict covenant that "any use of flint & steel or lava to inflict harm on a person in Shrine shall result in an immediate suspension/ban from HC." Seems pretty straightforward if that...
  3. Yavool

    Bug Audio Bug: Sounds chopping off before completion

    I just started noticing this yesterday (1/7/14) in Shrine where when I open a chest, it chops off the full sound of the creaking chest opening. Additionally, the same chopping of the audio file is occuring with villager "hmmm" sounds, wolf barks, and zombie groans. It may be happening to other...
  4. Yavool

    Selling the 1/10000 Ender Dragon Egg!

    Dang. Got sniped for the first bid. I'm out.
  5. Yavool

    Bug Stronghold Missing from Shrine

    Server populations are low in both Haven & Shrine (which tends to happen with server splits), and a consequence is that the activity of both Trade Districts are low. This is especially present in Shrine, and is being felt by all vendors. I know that I'm down over 10,000 souls in the last two...
  6. Yavool

    Patch Notes - 01/02/14 TO 01/16/14

    Eyes of Ender are cheap (what, 7 emeralds to a Merchant, which translates into 2.2 stacks of wheat?) and raising the amount for a greater charged runestone is insiginficant. At 4 eyes across the board, a town could easily have their merchant charge up even minor runestones without much concern...
  7. Yavool

    Bug Flint & Steel "Restricted to Crafter (10)"

    When attempting to light some Netherrack in Shrine with flint & steel, I receive the message "Restricted to Crafter (10)." Reporting as a bug (Tested as a L50+ Smith, L50+ Farmer, and L60 Merchant). Thanks, -yav
  8. Yavool

    Bug Overgrowth missing from Merchant Skills

    I just noticed that Overgrowth (L1 Merchant skill) is missing. I am unsure if this is an oversight in the Merchant's skill set, or if the Wiki is not up to date to reflect Merchant skills as of October's Haven map revisions. Thanks, -yav
  9. Yavool

    Suggestion Balance Super Post

    All of the nerfs and buffs are part of a subjective "baseline" of damage output/utility that at this time is either 1) arbitrary in nature; or 2) undisclosed to the general public. Without the understanding of how much damage output a class should have, it is difficult to give feedback as such...
  10. Yavool

    Suggestion Make [Master <class/profession>] global

    It is sort of funny to see in [N][o] chat a slew of "Congrats!" "Well done!" "Congratulations!" without the antecedent "<Player> has become a Master <Class/Profession>!" Many people are playing in both Haven & Shrine; would it be possible to make the Mastery announcements global so that the...
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