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  1. Egorh

    3v3 PVP Tournament

    @Da_Burg and @BurKeYzZ do we want to use our secret strats?
  2. Egorh

    Suggestion Vent your opinion on PVP!

    This thread is pretty pointless in my opinion. There have been countless posts and threads that have to do with the PvPer's opinion, all ignored. Even I have given up and I have decided to devote my time elsewhere
  3. Egorh

    Suggestion Ninja - My idea more then likely sucks but here it is

    Shadowstep on Ninja was shut down by Delf a while ago. Something along the lines of: Too glitchy, teleporting to the person was - not is, all the technical stuff that Delf knows. Obviously I am leaning towards my own rework idea. I feel like your changes would not help Ninja as a class. It...
  4. Egorh

    Attributes change.

    I can't really argue your first point because I am not going to go find a post or go through pages of chat logs to find someone mentioning that attributes were the reason they are leaving. Just because there is no solid proof that it has happened does not mean that it is not an issue; which has...
  5. Egorh

    Townships 3.0 Controversy and Resolution

    Here is what I think should happen: Remove the poison, keep the turret, and maybe add a possible 5% damage increase Safe zones Have no PvP zones on the graveyard and townhall Allow a house upgrade that is very expensive that allows No-PvP Teleporters It will probably be the best option and...
  6. Egorh

    Attributes change.

    Customizability in most games will allow you to choose multiple routes that are equally effective, but have different strengths of course. With our attributes that is not the case, that one build that everyone's stats are close to is the best build to use. There are no other unique builds that...
  7. Egorh

    Decrease severity of level spread.

    Just to help clarify is the goal here to make lower levels a bit stronger and keep the same amount of strength in the end? Higher base, lower scaling, same end result. For example (random numbers used as an example for mana): Right now Base mana: 500 Mana per level: 8 Max mana (@65): 1020...
  8. Egorh

    Attributes change.

    1) The customization is extremely limited if you still want to be on par with everyone else. Everyone uses a similar build with not many variations because that is what makes a class most effective 2) Spiking a stat only works on a few classes, and when they do that they sacrifice a lot...
  9. Egorh

    Attributes change.

    I am also going to propose the removal of Endurance in favour for set armour. The stat's main use is for increasing armour weight but we won't really want that if we have set armour. And the stamina regeneration increase is not very noticeable in most cases
  10. Egorh

    Season 1 Over - Grats DSU!

    We still have not received our rewards and this is a bump @Kainzo
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