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  1. DanteThanatos

    [Mechanics]New Ranger Skill

    Yes you would have to select path of the trap selecting two blocks. I would think an Invisible trap(If there is a single wooden pressure plate in the road No One, Not a single soul would step on it.) I would agree with reagents like stone pressure plates and redstone something like that.
  2. DanteThanatos

    Working on my status might be up tomorrow.

    Working on my status might be up tomorrow.
  3. DanteThanatos

    [Mechanics]New Ranger Skill

    1 - What it is? An ankle-snare. Simply put. 2 - What it does? The trap will spring at the first sign of weight (even items). Players that spring the trap are Rooted for 5 sec at least and take minimal damage(Warning that they activated a trap). 3 - How to make one? The Ranger puts down/select...
  4. DanteThanatos

    Fun With Hunger! Bloodmage/Necro ideas. Post more!

    I liked the Spoil spell.
  5. DanteThanatos

    Make mobs drop more loot

    Instead of looking for pigs and cows...how about begin looking for High Grass, Trees and Water? May not be 'fast food' as cows and pigs but Wheat its a more renewable steady source of food.
  6. DanteThanatos

    [CAPITAL] Ironpass [38] [I.R.O.N.] - Good

    Hell...Necro... =D EDIT: (Dont want a double post): Stronghold You should update the Ironpass FAQ It says we are at war with the Coal harbor. If you're too busy i can arrange a copy/paste with the fixed version. XD
  7. DanteThanatos

    New Necro Passive

    how about this: Activate/15% Mana/Applies a debuff that players around 15 blocks cant sprint for 5 seconds Root as far as i know(i know lil btw) looks a bit like this but requires more mana and has a 15 sec cd The thing is: Root makes the target a sitting duck. Fatigue aura makes them unable to...
  8. DanteThanatos

    [General] Make leveling through hunting viable and other ideas

    Mob Spawners(not Dark rooms if thats what you meant disregard this post) dont give Exp. Or barely give any exp.
  9. DanteThanatos

    New Necro Passive

    Fatigue Aura Around 15ish blocks around the Necromancer all players are forced to Walk and cant activate Sprint. I think it should be Toogleable like Sneak.(Being a Active and not a Passive skill if you can turn it off). Other players in the same Party as the Necromancer are unaffected.
  10. DanteThanatos

    [Town] Stahl-Tor [11]

    richfish you might want to update the members list and the "to-do" list o/ EDIT: (dont want to double post) Are we tearing down that Townhall?
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