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Recent content by Egorh

  1. Egorh

    Bug Earthwall

    Can confirm that both the earthpull/pulse do not interact with the current earthwall @Kainzo
  2. Egorh

    Questions about the state of PvP from an old player

    Its 2017, you can't just assume what people are into now.
  3. Egorh

    [deleted]

    I'm a fan of limiting true item protection to ender chests.
  4. Egorh

    Major Class Revamping - Lets Do It Properly

    Health shielding is definitely possible, even without absorption hearts. It is not that hard to take incoming damage and apply it to a different integer. You would obviously need a bunch of checks making sure any damage that goes beyond the shield is then applied to the health. I don't know...
  5. Egorh

    Suggestion Blinded By Particles

    Overall a lot of the time I can't see much while fighting do to some skills having an absurd amount of particles/fireworks. There are some settings in optifine for "Decreased Particles" but it doesn't seem to do anything. My suggestion: Reduce particles in skills that cause issues Turn off...
  6. Egorh

    Major Class Revamping - Lets Do It Properly

    I don't think we should bother with a primary/secondary role system. Trying to follow through giving them proper things so they fit both roles as best as they can will probably limit ideas that make a great class. Of course when you do a class you always take into account what is that class'...
  7. Egorh

    Major Class Revamping - Lets Do It Properly

    Together with a few others we managed to bang out some classes that are pretty close to the list. The goal when designing them is for them to fill a specific role and for it to be fun. A lot of class revamps in my previous post are going to have to be disregarded and there is going to be a lot...
  8. Egorh

    Major Class Revamping - Lets Do It Properly

    Irrelevant information was here (edited out so people don't look at information thats not going to happen at all)
  9. Egorh

    Major Class Revamping - Lets Do It Properly

    Did I not add accelerando? My bad. I had mean't to. Edit: Added accelerando and drop the bass together (looks like theyll work decently together in my head). And is there any point in bothering to include song of respiration, how often does a group go mass drowning (except for towns in water...
  10. Egorh

    Major Class Revamping - Lets Do It Properly

    I'd rather add a constant slow. The goal is to come from far away, invisible, and then go into a fight. You wouldn't be able to do that without stamina. For recurring skills do you want unique functionality (brand new code), or a basic copy (something like DarkScyth for Envenom). Renaming the...
  11. Egorh

    Suggestion Map Feedback - Pantheon

    I think we should lower the holding time of the 4 conquest points to 1/2 or even a 1/4 of what it currently is. Two larger groups had a lot of fun fighting at a conquest point today and if that has the opportunity to happen more often I'm all for it.
  12. Egorh

    Suggestion Map Feedback - Pantheon

    Why not both? Herogates provide a money sink and can help newer players from going to what I would consider 'Hotspots'.
  13. Egorh

    Major Class Revamping - Lets Do It Properly

    There has been some talk/discussion going around about revamping all the classes to a lower skill count/a simpler setup. When I hear this I think that we want to simplify classes but keep the same 'feel' each class has. What I personally don't want to see is classes simply 'compressed' (multiple...
  14. Egorh

    Custom Stamina / Mana / Health Potions

    Gonna throw this in. Have the mana potions give back a certain amount (a %). Have stamina potions increase stamina regeneration. This is because the time you drink a stamina potion the stamina is already recovered (not a problem with diamonds because it is instant).
  15. Egorh

    GrandMaster Legendary Class

    Wait until next map...
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