- Joined
 - Jan 7, 2011
 
- Location
 - The 7th Circle of Heaven
 
We're trying to implement a good method for Adventure RPG and Survival RPG to have intervals of war and peace time.
So basically, during peace time, you cant PVP anyone. It lasts for 3-4 hours. When War time happens, players can attack each other in the regions, when you die, you lose 5s when you kill someone, you gain 5s -- or something similar.
The regions wouldnt extend the whole map, just a radius around spawn or something similar.
Up for suggestions / ideas if anyone has any.
			
			So basically, during peace time, you cant PVP anyone. It lasts for 3-4 hours. When War time happens, players can attack each other in the regions, when you die, you lose 5s when you kill someone, you gain 5s -- or something similar.
The regions wouldnt extend the whole map, just a radius around spawn or something similar.
Up for suggestions / ideas if anyone has any.
				
. You could also put NPCs at different locations in Zolaria, forcing the player to explore the world while "questing".