PrivateIdaho
TNT
- Joined
- Dec 3, 2014
- Location
- Texas USA
To start, I really do enjoy this server now that I know how stuff works and what classes I enjoy. Thanks everyone for putting so much thought and effort into HC.
That being said, here are a few things from a mainly PvE/builder (sorry so wordy!):
-The introduction for new players has a visually confusing layout and is not very informative on what classes and HC in general really have to offer. It also doesn't necessarily make it evident how to get going in the game, as I see a lot of "what do I do" help requests that go unanswered and those people never returning. I'm not saying you need to walk them through every aspect, but there needs to be a clear message that Herocraft focuses on PvP and competition while building a solid community of players, and showing them how to integrate into it would be good.
What if there was an area that allowed you to try out a few abilities/skills of combat classes and pvp against other folks without any consequences? I remember there being an arena where you could pick a class not your own, with unlocked abilities, and pvp to try it out. I got some of the best advice and new friends there that I've kept for years. Could a concept similar to that be an effective way to introduce players to the potentials of various classes when they first start HC?
As some others have stated, player interaction is pretty slim on this server, and even though I don't often pvp, I feel like I was much more encouraged to do so in previous servers: bounties happened a lot more, and darkrooms were illegal.
I like the simplified township system this map. It's still a good way to socialize new players. There will always be people who will play, join a town and then not log on again. Life happens, and their locked chests expire so free stuff for everyone else! Towns, imo, help keep some players interested. However, I agree with Weikauno that some of the complex stuff like owning and expanding townships need an in-game book, perhaps one that appears upon forming the township. Thaumcraft has an excellent in-game manual for the mod.
I do feel like the legal darkrooms have made it less pertinent to leave a township to grind levels, so some pve dungeons would probably encourage player interaction. Not just the noob dungeon either! A lot of senior players have helped me in the past in dungeons and I did the same once I leveled.
Quests! Weekend events! I loved watching my townies compete at arenas!!
P2w can make people angry, cause you to lose loyal players, or just aggravate folks in general. I know you need money to keep this server going, but there has to be another way. I'd totally buy a HC logo or Kainzo head decal for the toaster I run this game on, or a t-shirt. Merch is fun, and could be advertised for free on the hc site homepage. I know that has an initial cost but it could be good revenue once your player base is more stable. You could do limited edition releases of in-game content too.
Speaking as a former business owner here: If you're going to dump money into advertising like you stated, I highly suggest having a finished, streamlined and professional website. It is one of the first things people see when considering you as a potential, and it needs to be convenient and accessible to go alongside a product that is equally appealing. If players are referred to the wiki, or want to purchase from the shop, you definitely want to make it easy to do, have it look like the rest of your online content, and be clear about and entice them with what it is they are buying in the shop or gearing up for in-game.
I know that I'm not the most experienced player on here but I wanted to give a little input.
Thanks for asking your players, Kainzo.
Edit: Added advertising bit as a later thought.
That being said, here are a few things from a mainly PvE/builder (sorry so wordy!):
-The introduction for new players has a visually confusing layout and is not very informative on what classes and HC in general really have to offer. It also doesn't necessarily make it evident how to get going in the game, as I see a lot of "what do I do" help requests that go unanswered and those people never returning. I'm not saying you need to walk them through every aspect, but there needs to be a clear message that Herocraft focuses on PvP and competition while building a solid community of players, and showing them how to integrate into it would be good.
What if there was an area that allowed you to try out a few abilities/skills of combat classes and pvp against other folks without any consequences? I remember there being an arena where you could pick a class not your own, with unlocked abilities, and pvp to try it out. I got some of the best advice and new friends there that I've kept for years. Could a concept similar to that be an effective way to introduce players to the potentials of various classes when they first start HC?
As some others have stated, player interaction is pretty slim on this server, and even though I don't often pvp, I feel like I was much more encouraged to do so in previous servers: bounties happened a lot more, and darkrooms were illegal.
I like the simplified township system this map. It's still a good way to socialize new players. There will always be people who will play, join a town and then not log on again. Life happens, and their locked chests expire so free stuff for everyone else! Towns, imo, help keep some players interested. However, I agree with Weikauno that some of the complex stuff like owning and expanding townships need an in-game book, perhaps one that appears upon forming the township. Thaumcraft has an excellent in-game manual for the mod.
I do feel like the legal darkrooms have made it less pertinent to leave a township to grind levels, so some pve dungeons would probably encourage player interaction. Not just the noob dungeon either! A lot of senior players have helped me in the past in dungeons and I did the same once I leveled.
Quests! Weekend events! I loved watching my townies compete at arenas!!
P2w can make people angry, cause you to lose loyal players, or just aggravate folks in general. I know you need money to keep this server going, but there has to be another way. I'd totally buy a HC logo or Kainzo head decal for the toaster I run this game on, or a t-shirt. Merch is fun, and could be advertised for free on the hc site homepage. I know that has an initial cost but it could be good revenue once your player base is more stable. You could do limited edition releases of in-game content too.
Speaking as a former business owner here: If you're going to dump money into advertising like you stated, I highly suggest having a finished, streamlined and professional website. It is one of the first things people see when considering you as a potential, and it needs to be convenient and accessible to go alongside a product that is equally appealing. If players are referred to the wiki, or want to purchase from the shop, you definitely want to make it easy to do, have it look like the rest of your online content, and be clear about and entice them with what it is they are buying in the shop or gearing up for in-game.
I know that I'm not the most experienced player on here but I wanted to give a little input.
Thanks for asking your players, Kainzo.
Edit: Added advertising bit as a later thought.
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