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Bug Smith repair skill

draconis99

Holy
Retired Staff
Max Legacy Supporter
Joined
Feb 28, 2012
The repair skill gained by blacksmith does not identify the shield as a repairable object yet. Seems odd since the smith later gains a craft shield skill. I think it was simply not added after it became an item and was overlooked, but I could be wrong.
 

radicater11

Legacy Supporter 3
Joined
Feb 22, 2012
Location
Florida
The repair skill gained by blacksmith does not identify the shield as a repairable object yet. Seems odd since the smith later gains a craft shield skill. I think it was simply not added after it became an item and was overlooked, but I could be wrong.
To be honest, forgeshield has a lower cooldown and costs no reagent, so there's no reason to ever repair shields anyways.
 

draconis99

Holy
Retired Staff
Max Legacy Supporter
Joined
Feb 28, 2012
To be honest, forgeshield has a lower cooldown and costs no reagent, so there's no reason to ever repair shields anyways.
While this is logically true, it serves little purpose on an RPG game. A smith should be able to at least identify what a shield is and hopefully repair it. As it stands now, when I try to repair a shield, my character just looks at the thing and gets confused as it doesn't even know what it is.
 

thewhizkids

Glowstone
Joined
Feb 1, 2014
just remove forgeshield poeple can litteraly craft them anyways lmao, and its stupid how it costs no reagents, you can litteraly just infinitely summon shields into the world



being able to repair shields does make sense though.
 

draconis99

Holy
Retired Staff
Max Legacy Supporter
Joined
Feb 28, 2012
sheilds are being removed shouldn't be an issue anymore
Shields should hopefully be coming back once they are balanced right, which means they could be in the future. I have plenty of ways to make shields a viable mechanic that isn't overpowered.
 
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