so currently, creepers deal 450 damage flat. no matter where the creeper is, or how dead it is, it still deals 450 damage. I suggest a decent sized change that would change the way creepers deal damage. currently creepers have 450 health, the equivalent of their damage. I suggest that creeper damage should be lowered when it takes damage. so say a creeper is missing 100 health, it deals 100 less damage. so as to not unbalance this and keep things hardcore, i suggest an increase to base damage along with this. base damage would be increased to about 525. This increases realistic factor, for a couple reasons.
1. a creeper unseen and explodes behind you will obviously do more damage, currently it does not.
2. a creeper beaten down would lose some of it's explosive power, similar to removing bombs from a pile of bombs, there'd be less explosive power.
so the reason the base damage was increased was for reason number one, and also so that you cant almost negate their damage. a 1 health creeper can still deal 76 damage!
1. a creeper unseen and explodes behind you will obviously do more damage, currently it does not.
2. a creeper beaten down would lose some of it's explosive power, similar to removing bombs from a pile of bombs, there'd be less explosive power.
so the reason the base damage was increased was for reason number one, and also so that you cant almost negate their damage. a 1 health creeper can still deal 76 damage!