DoubleKiwi
Glowing Redstone
- Joined
- Jun 10, 2011
Ever since towns became official, pvp just kind of dropped off the radar. These days, you don't find people getting killed unless it's at an event, or two friends having a friendly joust of friendship. Pvp just isn't a viable way to play this game anymore. It's just a fun distraction from building.
The whole root of the problem is towns. Towns offer such secure havens for builders that they don't have to leave their towns for days. (I personally haven't left D101 in weeks).
I suggest that we make the cost of safety ENORMOUS. Taxes should increase to the point where players actually have to be mindful of how they're spending their money. the 250C per week upkeep of a town is pitiful. with the bare minimum of 10 players as residents, you make enough money for taxes just by voting. Taxes for towns should be a minimum of 150c per week per resident. This would make living out in the wild a viable, easy, cost-effective way to live. It would also motivate townies to get out in the wild and make some money, providing more opportunities for raiders.
The second thing that I have a problem with is locked chests. For 500c, you can protect all your life savings, forever. It is highly doubtful that you could fill up a chest with just iron, diamond, gold, and lapiz. That's pretty much all raiders ever steal. I say locked chests should be upwards of at least 2000c, forcing players to either collaborate and pool their money to keep their chests safe, or bury their chests.
With these money differences in place, you can either rough it in the wild as a low-cost wanderer, or stay safe and snug in your town while paying a premium. With all these people leaving towns, we may see raiding come back as a good way of making it in this blocky world we call home.
tl;dr-make living in towns cost more so people leave and raid each other.
The whole root of the problem is towns. Towns offer such secure havens for builders that they don't have to leave their towns for days. (I personally haven't left D101 in weeks).
I suggest that we make the cost of safety ENORMOUS. Taxes should increase to the point where players actually have to be mindful of how they're spending their money. the 250C per week upkeep of a town is pitiful. with the bare minimum of 10 players as residents, you make enough money for taxes just by voting. Taxes for towns should be a minimum of 150c per week per resident. This would make living out in the wild a viable, easy, cost-effective way to live. It would also motivate townies to get out in the wild and make some money, providing more opportunities for raiders.
The second thing that I have a problem with is locked chests. For 500c, you can protect all your life savings, forever. It is highly doubtful that you could fill up a chest with just iron, diamond, gold, and lapiz. That's pretty much all raiders ever steal. I say locked chests should be upwards of at least 2000c, forcing players to either collaborate and pool their money to keep their chests safe, or bury their chests.
With these money differences in place, you can either rough it in the wild as a low-cost wanderer, or stay safe and snug in your town while paying a premium. With all these people leaving towns, we may see raiding come back as a good way of making it in this blocky world we call home.
tl;dr-make living in towns cost more so people leave and raid each other.