TheTXLibra
Legacy Supporter 8
		- Joined
 - Mar 5, 2011
 
- Location
 - Somewhere, TX
 
This is primarily in response to this thread below...
 
http://www.herocraftonline.com/main/threads/consolidate-the-9-professions-into-3.25291/
 
In regards to this thread, and others like it, I wanted to post a poll on how Professions could best be improved, but couldn't edit the original thread to include it. So here's a new thread for it. Since some people, like myself, would be cool with multiple options, feel free to choose more than one, but try to keep it down to 2 or 3 tops.
 
My personal preference would be to scrap Professions, and just have players buy their skills and abilities with coin and/or xp. But since that would require a complete scrap and remake of Heroes RPG, I'd also be cool with just consolidating the 9 Professions down to 3, merging the abilities to give players more to do, but still keeping 2/3 the abilities away from any given player.
 
Your thoughts?
			
			http://www.herocraftonline.com/main/threads/consolidate-the-9-professions-into-3.25291/
In regards to this thread, and others like it, I wanted to post a poll on how Professions could best be improved, but couldn't edit the original thread to include it. So here's a new thread for it. Since some people, like myself, would be cool with multiple options, feel free to choose more than one, but try to keep it down to 2 or 3 tops.
My personal preference would be to scrap Professions, and just have players buy their skills and abilities with coin and/or xp. But since that would require a complete scrap and remake of Heroes RPG, I'd also be cool with just consolidating the 9 Professions down to 3, merging the abilities to give players more to do, but still keeping 2/3 the abilities away from any given player.
Your thoughts?
				
 Towns will also have to seek out less ''profession specific'' players, making it easier for towns to exist with the ''more difficult'' achievements reached (like having a large animal farm, or maybe a place whereas smiths repair armour, ect).