- Joined
 - Jan 7, 2011
 
- Location
 - The 7th Circle of Heaven
 
We've been handling a lot of things on the back-end to try and improve end-user experience. We're still midway through refining some code to prevent memory leaks but I feel we have a good grasp on everything at this time.
Some classes were completely revamped, the in-depth notes on the changes for Heroes can be found at the bottom of this post. Please be sure to read to stay in the know!
- "Wall" style skills
 - "Blood Union" effects for Bloodmage.
 
- If you missed it, the server machine has moved from Houston, TX to Las Vegas, NV
- As a result, there should be less lag and better overall performance
 
 - Removed the spawning of mobs below 60=Y, players should notice more mobs above ground and better latency.
 - Herobook changed slightly to prevent an exploit if you were using custom-titles.
 - Reworked mob-health display to be more accurate when updating.
 - Resolved sound-effects on several skills that were mis-factored
 - Users can now bypass the wait for whitelist by purchasing Premium access
 - Renamed Store to Shop, changed all links pointing
 - Created a new theme for the Shop to better fit the up and coming forum theme*
 - Pet Naming is now available @ http://hc.to/petname
 - Changed permissions to zPermissions from bPermissions.
- This move should improve new-player login creation so it doesn't lag.
 
 - Resolved issue with players losing classes on login. (thanks Zeroth!)
 - Resolved lighter issue - crafters level 10 and above can now use the lighter tool!
 - DHX has purchased the castle-shop in Trade district and is now selling very rare goods for premium prices! (-50,-140)
 
Enabled daily restart script @ 4:15AM CST. Thanks @TheYetiDelayed for 4.94Player names now have a health-% below their name.Delayed for 4.94
Overall:
		- Global Cooldown has been increased to 1 second (from 0.5).
 - Several effects that did not previously have expire texts now have them.
 
- Runeblade
- IceRune cooldown increased to 10 seconds (from 8).
 - Rune Application was incorrectly set to 750ms on the test server. This has been corrected to 1 second.
 
 - Ninja
- EscapeArtist stamina cost reduced to 6 (from 10).
 - Backstab chance to apply when not sneaking increased to 40% (from 20).
(Chance to backstab while sneaking is unchanged.) - Base damage with swords has been reduced.
- Wooden Sword damage (by level 65) reduced to 45 (from 51).
 - Stone Sword damage (by level 65) reduced to 62 (from 73).
 - Iron Sword damage (by level 65) reduced to 82 (from 94).
 - Diamond Sword damage (by level 65) reduced to 96 (from 105).
 - Gold Sword damage (by level 65) reduced to 108 (from 122).
 
 
 - Pyromancer
- Fireblast damage reduced to 150 (from 175).
 - ChaosOrb base damage reduced to 128 (from 150).
 - ChaosOrb damage per level reduced to 0.8 (from 1).
(Overall damage reduced by about 35) - Inferno now deals 50 instant fire damage on use, as originally intended.
 - Inferno warmup increased to 1.5 seconds (from 1).
 
 - Necromancer
- Battery mana-transfer amount reduced to 30 (from 35).
 - Poison was incorrectly only lasting for 13 seconds. It now lasts for 18 seconds (as intended).
 
 - Mystic
- Moved a few skills around to make leveling / fighting at low levels a smoother experience.
 - Add Earthwall - ability to create a wall of dirt at your target to befuddle foes!
 
- Removed Chloroblast.
 - Removed Revive, added Reincarnate.
 - Chlorobon Reworked:
- Adds a 12 second buff to the target that heals for 72 health every 3 seconds.
 - 27 mana cost.
 - 18 second cooldown.
 - 1.5 second warmup.
 
 - Soothe cooldown decreased to 3 seconds (from 4).
 - Soothe healing decreased to 125 (from 130).
 - Soothe mana cost increased to 10 (from 7).
 - Soothe warmup decreased to 1 second (from 1.5).
 - Entangle mana cost increased to 18 (from 15).
 - Rejuvenate now has a 1 second warmup.
 - Rejuvenate mana cost reduced to 20 (from 23).
 - Rejuvenate cooldown increased to 16 seconds (from 15).
 - Rejuvenate range reduced to 14 blocks (from 15).
 - Rejuvenate healing per tick increased to 48 (from 34).
 - Rejuvenate duration reduced to 15 seconds (from 21).
(Overall healing reduced by 12) 
- Replenish mana restoration reduced to 52% (from 1000). --------- This is about 102 mana at lvl 65
 - Replenish cooldown increased to 5 minutes (from 2).
 - Might mana cost increased to 30 (from 20).
 - Bolt mana cost increased to 26 (from 24).
 - Ire cooldown increased to 9 seconds (from 7).
 
 - Cleric
- Remedy warmup increased to 3 seconds (from 2.5)
 - Remedy healing to 265 (from 250).
 - SacredTouch warmup increased to 3 seconds (from 2.5).
 - SacredTouch healing increased to to 365 (from 350).
 
 - Disiciple
- ForcePush mana cost reduced to 10 (from 15).
 
- ForcePush damage reduced to 35 (from 70).
 - ForcePush stamina cost reduced to 3 (from 4).
 - ForcePull mana cost reduced to 10 (from 15).
 - ForcePull damage reduced to 35 (from 70).
 - ForcePull stamina cost reduced to 3 (from 4).
 - QuiveringPalm description has been fixed to report the correct duration.
 - QuiveringPalm duration increased to 4.5 seconds (from 2.5).
 
 - Bloodmage
- Introducing the new Blood Union system. The Bloodmage uses Blood Union to gain power when damaging foes, increasing the effectiveness of their abilities.
 - BloodBond healing reduced to 25%
 - BloodUnion minor changes in how it works.
 - Bloodboil slightly tweaked to be less damaging.
 
 - Warriors
- Bash base damage reduced to 59 (from 89).
 - Cleave damage multiplier reduced to 100% (from 150).
 
 - Paladin
- SheildReflect description has been improved to be more...descriptive.
 - ShieldReflect now properly reflects DoT skill damage.
 - Absolution cooldown increased to 20 seconds (from 15).
 - Conviction mana cost reduced to 50 (from 55).
 - Conviction stamina cost reduced to 0 (from 5).
 - Conviction cooldown increased to 30 seconds (from 10).
 - Conviction duration decreased to 3 minutes (from 5).
 - SoulFire mana cost reduced to 15 (from 20).
 - SoulFire stamina cost reduced to 4 (from 7).
 - LayHands mana cost increased to 40 (from 20).
 - LayHands stamina cost reduced to 0 (from 3).
 
 - Dragoon
- LunarLance damage reduced to 95 (from 110).
 - LunarLance Mana-Burn reduced to 18 (from 20).
 - Impale slowness value reduced to 3 (from 4).
(Impale was originally intended to be slowness 2. It was incorrectly upgraded to 4 at some point). - Tremor cooldown increased to 9 seconds (from 7).
 
 - Dreadknight
- Empathy stamina cost increased to 4 (from 0).
 - Empathy mana cost reduced to 23 (from 30).
 - Terror stamina cost increased to 4 (from 3).
 - Terror mana cost decreased to 16 (from 20).
 - ManaFreeze cooldown increased to 10 seconds (from 7).
 - ManaFreeze duration increased to 25 seconds (from 15).
 - HarmTouch mana cost increased to 35 (from 0).
 - HarmTouch stamina cost reduced to 5 (from 8).
 
 - Samurai
- Moved a few skills around to make leveling / fighting at low levels a smoother experience.
 - MortalWound tickrate reduced to 5 seconds (from 7).
 - MortalWound duration reduced to 15 seconds (from 21).
 - MortalWound damage per tick decreased to 25 (from 33).
(Overall damage reduced from Weapon Damage + 99 to Weapon Damage + 51. DoT ticks slightly faster, but lasts for a shorter time.) - Disgrace tickrate reduced to 5 seconds (from 7).
 - Disgrace duration reduced to 15 seconds (from 21).
(Overall damage reduced from 198 to 156. DoT ticks slightly faster, but lasts for a shorter time.) - Fearless no longer increases damage outgoing damage from abilities.
 - Fearless incoming damage multiplier reduced to 115% (from 120).
 - Fearless outgoing damage multiplier reduced to 125% (from 130).
 - Impermanence stamina cost reduced to 6 (from 10).
 - AsuraSlash stamina cost increased to 8 (from 6).
 - Cleave stamina cost increased to 10 (from 8).
 
 
				


