Galaxial
Legacy Supporter 4
		- Joined
 - Nov 12, 2011
 
So I was thinking about changing to a Warrior spec in-game, then began looking at their current skills on the Wiki, and most of them are pretty cool.
But then when I thought about the more RPG/fantasy side of things, I thought it'd be cool to have a skill that when the character jumps/falls, as he hits the ground, an effect happens within a radius that is similar to that of 'Ironfist', that is that it will knock people up/back within a certain radius, the power of the knockback dependent on the height. Now obviously the effect of jumping high/falling off something high and having a high knockback effect on the other players in the radius would be counter-balanced by the fall damage the skill user would receive.
Just thought it was a nifty idea and share it with y'all, I'd love to see what you think.
-Galaxial
			
			But then when I thought about the more RPG/fantasy side of things, I thought it'd be cool to have a skill that when the character jumps/falls, as he hits the ground, an effect happens within a radius that is similar to that of 'Ironfist', that is that it will knock people up/back within a certain radius, the power of the knockback dependent on the height. Now obviously the effect of jumping high/falling off something high and having a high knockback effect on the other players in the radius would be counter-balanced by the fall damage the skill user would receive.
Just thought it was a nifty idea and share it with y'all, I'd love to see what you think.
-Galaxial
				
 Blinking in the air/ironfisting down would be ftw!
 I thought they did already have a skill similar, yet this is more of an escape/tactical skill rather than damage 