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Necromancer's hellgate

ReedME

Legacy Supporter 8
Joined
Feb 7, 2011
Location
Blue Mountains Australia
Just a quick suggestion - I've noticed that wizards require 1 slimeball to use group teleport (not sure if this is per person or for the group) but I believe that necromancers hellgate should cost 1 pearl per person rather than a flat 6 all the time?
 

Archmage_Lloyd

Soulsand
Joined
Jan 24, 2012
i sorta disagree with this but at the same time agree. wizards as we all know are way too op, but hell gate is op as well because not everyone can go to the nether, you need a Necro on a team and that's rare. but im getting off topic here. if it were made 3-5 it might be acceptable for the necromancers of the community not one because then you have millions of people in the nether
 

ReedME

Legacy Supporter 8
Joined
Feb 7, 2011
Location
Blue Mountains Australia
Otherwise remove wizards ability to port into the nether - its killing us because we have to obtain 6 enderpearls then be within 15 blocks of the party members wizards just use their slimeball - (im not crying OP here) use their slime ball and the party come from anywhere...
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
Otherwise remove wizards ability to port into the nether - its killing us because we have to obtain 6 enderpearls then be within 15 blocks of the party members wizards just use their slimeball - (im not crying OP here) use their slime ball and the party come from anywhere...


They don't actually have a port to the nether, they set their recall in there and then port out. I can agree with the cost, since it's such a high level skill. 1-3 pearls would do. Six is alot.
 
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