pineapplemango64
Stone
- Joined
- Jan 25, 2013
- Location
- Guangzhou, China
On the topic of buffed mobs:
Recently, I've rejoined the server. As I joined after the reset, I had to repick my classes and restart. However, starting off became immensely difficult, I could not even kill a skeleton on my own with a stone sword! Thus, here is my proposal.
1. Nerf certain mobs, such as the especially deadly ones, creepers, endermen, spiders, and skeletons.
2. Possibly find a way to have mob levels scale with the player. Perhaps the first player to engage in combat with a mob could set the mob's level based on the player's level. Differing mob levels would equate to differing mob strengths, however, it should never be the case where a player cannot solo one mob.
Although my ideas may seem difficult to implement, or may be rejected outright, I believe some kind of change is necessary. These overly powerful mobs are deterring new players, myself included. If we don't take action, we may be chasing away potential players.
Recently, I've rejoined the server. As I joined after the reset, I had to repick my classes and restart. However, starting off became immensely difficult, I could not even kill a skeleton on my own with a stone sword! Thus, here is my proposal.
1. Nerf certain mobs, such as the especially deadly ones, creepers, endermen, spiders, and skeletons.
2. Possibly find a way to have mob levels scale with the player. Perhaps the first player to engage in combat with a mob could set the mob's level based on the player's level. Differing mob levels would equate to differing mob strengths, however, it should never be the case where a player cannot solo one mob.
Although my ideas may seem difficult to implement, or may be rejected outright, I believe some kind of change is necessary. These overly powerful mobs are deterring new players, myself included. If we don't take action, we may be chasing away potential players.