Junarcel
Legacy Supporter 3
- Joined
- Nov 22, 2014
Hey wazzup hello,
I'd like your opinion before I start typing out all of this class' abilities
So I felt like we were missing a melee debuff class, so I've come up with an Idea for one.
It's called the Overlord, the lead of the charge
It'd be a warrior class that focuses on debuffing and applying bleeds on the enemy, so that the other team members can take them on more easily.
The Overlord:
So yeah, these are some of the skills I came up with. There is more, But this is just to give you an idea of the class.
I'd love to hear what you ppl think about this suggestion.
Have a good one,
I'd like your opinion before I start typing out all of this class' abilities
So I felt like we were missing a melee debuff class, so I've come up with an Idea for one.
It's called the Overlord, the lead of the charge
It'd be a warrior class that focuses on debuffing and applying bleeds on the enemy, so that the other team members can take them on more easily.
The Overlord:
- The Overlord would use swords as it's main weapon.
- Their armor would be balanced, full chain and an iron chestpiece.
- The Overlord is designed for team fights
- The Overlord applies marks on their enemies, making them more vulnerable to attacks.
- Bleeding Mark (30sec cd): You mark your target to take 10% more damage from you and your team's damage over time skills for 20 seconds
- Uppercut (16sec cd): you violently impale your target with your sword, causing them to take 50 damage every 5 seconds. Lasts 10 seconds.
- Open wound (30sec cd): You expand your targets wounds, making the bleeds applied on the target last 30% longer.
- Revealing Mark (25sec cd): You reveal your target's weak points, causing your teammate's projectiles to deal an additional 20% damage to the target for the next 15 seconds.
- Threatening shout (30sec cd): You Shout fear into your enemies, causing your target and any player within 3 blocks to cower in fear for 2seconds. They are unable to move/use skills during this state.
- Reversal (30sec cd) The next skill used on you within the next 10seconds, will be reflected towards the caster.
- Ignore the pain (5min cd): for the next 10 seconds, you will absorb any damage dealt to you, restoring 50% of the damage taken. (cannot gain more than 300 health from this effect.
- Stand tall (25sec cd): You breathe courage into your team, causing them to deal an additional 25% damage to all targets. lasts for 12 seconds.
So yeah, these are some of the skills I came up with. There is more, But this is just to give you an idea of the class.
I'd love to hear what you ppl think about this suggestion.
Have a good one,
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