Canada11278
Gold
- Joined
- Jan 19, 2012
- Location
- Kansas City, MO
I don't know the new name of the plugin being used to power Mason skills, but I have a suggestion that used to work back on the last map near the beginning which I believe was two plugins ago.
In my town's castle we use a lot of wood fences as aesthetics but would also like to use mason gates. It used to be if a [101] (iron fence data value) was placed on the third line of a gate sign it would only attempt to toggle only iron fences that are within the required distance.
If this is returned then the castle my friends and I are building would have the aesthetics of that wooden fences bring as "bars" on a window or off an overhang and would allow us to create an iron gate that is practical and won't cause our aesthetic wooden fences to be altered from the gate sign.
The below image shows how this feature would be nice. Currently the wood fence that is just above the iron fence will be toggled before the iron fence unless the sign is moved lower and out of the range check that would include any wooden fences.

In my town's castle we use a lot of wood fences as aesthetics but would also like to use mason gates. It used to be if a [101] (iron fence data value) was placed on the third line of a gate sign it would only attempt to toggle only iron fences that are within the required distance.
If this is returned then the castle my friends and I are building would have the aesthetics of that wooden fences bring as "bars" on a window or off an overhang and would allow us to create an iron gate that is practical and won't cause our aesthetic wooden fences to be altered from the gate sign.
The below image shows how this feature would be nice. Currently the wood fence that is just above the iron fence will be toggled before the iron fence unless the sign is moved lower and out of the range check that would include any wooden fences.
