TheTMTrainer
Soulsand
- Joined
- Feb 29, 2012
Specifically looking at Warrior and Rogue, they lack any full on useful anti-mob skills at level 1. Just, personally, leveling from 1-10 or 20 without a skill that does some decent DPS gives Warriors and Rogues 2 disadvantages...
1) Mobs can, and will, overwhelm them. At night, I get a healthy swarm of 2-4 Zombies/Skeletons folowing me around, and with the low HP and low damage at those levels, if I can't constantly knock back the zombies and skeletons I will ultimatly lose. Clerics have smite + heal for low DPS and a heal while Casters have their fireball.
2) Low level PvP is far tilted towards casters when it is 1v1. Casters hit hard and Clerics have heal and ranged smite.
Now, level 1 skills I would like to see added. I feel these skills can and will go with warriors and rogues till the very end.
These are some ideas I came up with...
Warrior level 1 skill - Advance
- Sweep at a group of enemies effortlessly, 10% chance to stun for 1 second and dealing 8 damage to upto 2 enemies. Cooldown: 5 Seconds. MP Cost: 10.
- - For warrior specs, the skill is the same, but it deals 13 damage to upto 3 enemies. Cooldown: 5 seconds. MP cost: 15.
Rogue level 1 skill - Stab
- Quickly stab at an enemy and retreat back. Deals 10 damage and makes you jump back 2 blocks. Cooldown: 7 seconds. MP cost: 10.
- - For Rogue specs, the skill is the same, but it deals 15 damage, and continues to make you jump back 2 blocks. Cooldown: 7 Seconds. MP cost: 10.
1) Mobs can, and will, overwhelm them. At night, I get a healthy swarm of 2-4 Zombies/Skeletons folowing me around, and with the low HP and low damage at those levels, if I can't constantly knock back the zombies and skeletons I will ultimatly lose. Clerics have smite + heal for low DPS and a heal while Casters have their fireball.
2) Low level PvP is far tilted towards casters when it is 1v1. Casters hit hard and Clerics have heal and ranged smite.
Now, level 1 skills I would like to see added. I feel these skills can and will go with warriors and rogues till the very end.
These are some ideas I came up with...
Warrior level 1 skill - Advance
- Sweep at a group of enemies effortlessly, 10% chance to stun for 1 second and dealing 8 damage to upto 2 enemies. Cooldown: 5 Seconds. MP Cost: 10.
- - For warrior specs, the skill is the same, but it deals 13 damage to upto 3 enemies. Cooldown: 5 seconds. MP cost: 15.
Rogue level 1 skill - Stab
- Quickly stab at an enemy and retreat back. Deals 10 damage and makes you jump back 2 blocks. Cooldown: 7 seconds. MP cost: 10.
- - For Rogue specs, the skill is the same, but it deals 15 damage, and continues to make you jump back 2 blocks. Cooldown: 7 Seconds. MP cost: 10.