Carbash
Legacy Supporter 6
- Joined
- Sep 17, 2012
What I am suggesting is a new skill for merchant. This skill would allow a merchant to enable an object (held in the merchants hand) to become undroppable upon death.
The cost, for the merchant, of making an item undroppable would be 25-100s? . They can then give the item away as an insured item. Full sets of gear could be insured this way allowing for people to get right back in the action after dying.*
This would do a few things, It would bring more people to the profession, as well as allow for rare items to no longer have to be soulbound (requiring insurance to keep it from being lost upon death)
* The second part of this suggestion is to make everything (held, armor, rares, etc...) drop on death indefinitely.
To make this not game breaking, have repairing an insured item void the contract and require a new policy.
Also chest shops should be available at lower levels, but with higher costs which reduce as you gain in levels for all professions (if possible).
The cost, for the merchant, of making an item undroppable would be 25-100s? . They can then give the item away as an insured item. Full sets of gear could be insured this way allowing for people to get right back in the action after dying.*
This would do a few things, It would bring more people to the profession, as well as allow for rare items to no longer have to be soulbound (requiring insurance to keep it from being lost upon death)
* The second part of this suggestion is to make everything (held, armor, rares, etc...) drop on death indefinitely.
To make this not game breaking, have repairing an insured item void the contract and require a new policy.
Also chest shops should be available at lower levels, but with higher costs which reduce as you gain in levels for all professions (if possible).