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ALERT Herocraft Remastered Patch 1.03 (06/24/2022)

Delta788

Staff member
Community Manager
Administrator
Max Legacy Supporter
Joined
Aug 10, 2011
Herocraft Remastered Patch 1.03
Greetings heroes, today is patch day! We have had a busy week, lots of class changes, and more to come!

World Additions:
- Add in PVP Arenas

General and Balance changes:
- Conquest points will now give Essence of Battle & Medals of Vengeance on capture
- Disabled PVP Top
- adjust Thorns damage
- Removed thorns from enchants
- Changed ALL Mythic Mobs to now wear custom armour with 0 armor and 0 armor toughness, instead of vanilla items. This is how it should have been done, as a mob's resistance should be determined from its damage modifiers and not what armour it wears (as that is mainly aesthetic)
- Township Conquests points can now be configured to have a maximum y level range above where the conquest point is kept. This is to prevent people exploiting the system by hiding in a place above or below the point

Class Changes:
All of these have been pushed throughout the week, if you use discord nothing new here, added to patch notes for website users.
Paladin:
-Added Judgement -> Applies divine judgment to targets within meters. If they are an ally, they are healed based on how much damage they've taken in the past 10 seconds, while enemies are damaged based on how much damage they've dealt in the past 10 second(s). Does not affect yourself.
-Added Intervene
-Reduced duration of Hero's Call
-Increased cooldowns of HerosCall and DivineStun
-Reduced duration of DivineStun to 2.5 seconds
-Disarm is temp removed until its fixed.

Ranger:
-Retreat will now push you further back but has a slightly longer cooldown
-Added IceVolley

Druid:
-Replaced RampamtVine with EarthWall
-Removed CorruptedSeed
-Added Reincarnate
-Replaced Airblast with Ire
-Added Camouflauge

Beguiler:
-Added Might
-Added Dispel

Necromancer:
-Added Poison
-There are plans to add summoner's skills in the very new feature but these need a bit more development before pushing to live

Cleric:
Added the following spells to Cleric as the class just was completely missing them..
- Ordain -> You summon the calling of order to project a beam that heals 140 health in its path.
- DivineBlade -> For 8 second(s), melee strikes restore 10 health to yourself and allies within 6 meters of yourself. It can only trigger every 0.5 second(s). If Radiance is active, blinds targets for 2 second(s) on hit.
- Radiance -> You radiate holy energy, steadily healing all allies within 8 meters for a total of 100 health over 8 second(s).
- DivineRuination -> The purging quake erupts and throws blocks around hitting all targets in a 360-degree arc in front of you, with a radius of 6, height of 5, and depth of 3, Expanding at a rate of 1 block(s) per second. Targets can be hit a maximum of 1 time(s) each hit dealing 102 damage, blinding them for 4 second(s)

Skill Changes:
Increased damage of Necromancer's Poison'
Increased range of Blackjack to 3 blocks from 2
Added mana and cooldown to Druid's camouflage
FistofJin - self heal 4 -> 1
Chakra - self heal 84 -> 60
Barrier - Removed

Bug Fixes:
- Township Conquests points no longer require you to recapture from yourself if you momentarily leave the point.
 
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