Belisarius1991
Legacy Supporter 3
- Joined
- Mar 27, 2015
- Location
- Kentucky, USA
I was under the impression that the town system would be re-implemented at a later date? Is this the case or is the Grief Prevention plugin the extent of the new towns?
You will be fine i assure you. Join a town and they will protect you and your stuff. Save for lwcs and dont carry your whole stash of belongings at one time. All pvp is fun, you just have to get used to it.UGh, the pve side is what attracted me to the server in the first place. I really hope you rethink this idea. I have neither the system to pvp (my computer lags like its having a seizure) nor the inclination to improve my system when I chose a server to fit what I am available to play and now suddenly it wants to go all pvp.
My understanding is that Grief Prevention is what we have for the forseeable future.I was under the impression that the town system would be re-implemented at a later date? Is this the case or is the Grief Prevention plugin the extent of the new towns?
You will be fine i assure you. Join a town and they will protect you and your stuff. Save for lwcs and dont carry your whole stash of belongings at one time. All pvp is fun, you just have to get used to it.
as a pve rper i agree with this statementPvp is rarely ever fun. For me. I'm a coop person. Always have been, likely always will be. Also nothing is ever fun when its 15-20 fps.
Helping a town goes beyond pvp ability. Low fps means nothing if you build traps that keep pvpers at bay. Gathering resources helps the town build defences. There are plenty of opportunities for a non pvperPvp is rarely ever fun. For me. I'm a coop person. Always have been, likely always will be. Also nothing is ever fun when its 15-20 fps.
As an Australian living at the end of a bush track, my connection is dreadfulPvp is rarely ever fun. For me. I'm a coop person. Always have been, likely always will be. Also nothing is ever fun when its 15-20 fps.

Yes to all of this in my experience.Helping a town goes beyond pvp ability. Low fps means nothing if you build traps that keep pvpers at bay. Gathering resources helps the town build defences. There are plenty of opportunities for a non pvper
I think that really coolGreetings Heroes!
@Admins @Heralds
On September 4th at 6pm CST (if all goes as planned) we will be releasing a new network! This includes a complete wipe all of all Heroes levels, classes, items, currency and map-data. This is a chance for something great, a chance for us to re-invent the way the world sees Minecraft RPG and push new systems! We will be approaching things a little different on this new start and want to re-introduce you to what it means to be playing Hardcore Minecraft Survival RPG.
New Network:
We're connecting all servers through a single hub that will have advanced tracking of players and allow for easy swapping between servers. (Survival | Adventure (2016) | Factions (Dec 2015) and Minigames (Dec 2015) | and more) We will be moving to new hardware for the server around September 10th and will have scheduled downtime for all services related to Herocraft.
Map/Data Reset:
Valorium is having it's terrain and structures reset to Day 0. This means we'll be renaming the map, redoing the infrastructure and spawns and letting players experience a new era of Herocraft! Everything is being reset except for SUPPORT PERKS and some store items.
Legendary Classes:
Going along with the new lore-framework for Herocraft we've released the soul enlightened. The Soul Enlightened players will be able to choose between Order and Chaos. These paths have higher skill-caps and allow players to customize their own attributes per-level. To become Soul Enlightened, a player must master 6 random classes. To help players through this difficult and long journey, they can use knowledge crystals and soul tomes.
New Skill Mechanics:
With the legendary class system introduced and constantly evolving, we are introducing new skill mechanics to Herocraft, including; beams, timewarps, sphere effects, block-throws, spikes and more! These new skills will be attached to the Tier 2 classes of Herocraft after being tested under the legendary path.
Minions, Bosses and Dungeons:
We've introduced these new solo to group-level bosses to Herocraft, they drop great gear for players to adventure with. They are constantly being tweaked and is a staple for the RPG systems we have on Herocraft. There are currently 8 bosses in the game with over 30 to be fully implemented.
Player vs Player:
The entire survival server will be PVP everywhere, save for a few dungeons, spawn and graveyards. With this change, we have changed the system back to the ELO ranking, which dissuades players from camping newbies what give little to no ELO. Players will also drop all of their gear into a death-chest upon death, allowing for a possibility to get it back. We have also reduced the number of Conquest points found on the map from 5 to 3.
Quality of Life Changes:
The relic system has been completely overhauled and is now easier to manage and trade with others for the proper relics required to create a codex. The soul fragment currency now better explains to players on where to exchange the items for currency or gives them a choice of immediately consuming the soul fragments for both combat and profession experience.
New Protection Systems:
We're retiring the current Townships plugin in favor for a more simplistic feature-rich system with GriefPrevention. The staff has reworked this plugin to allow for massive expansion to contain Township-like features. When Township 4.0 is tested, it will replace the town-portion of this system. With such, some rules, such as griefing has been changed, giving players more p
TLDR = Complete reset happening 09/04/15 (Seyton's bday) on ev
and it would be fun starting over.outside of that claim however, the current greifing rules, apply correct?
Don't think so, no.Voting wont reset right?
This may be a weird question... but will you be able to place sub regions within a personal region?
And will the "can't place below 60y" thing apply to personal regions?
I'm still unsure as to how sieges will work, but would a personal region that has one or two people living in it have any chance at all if a town decides to attack it relentlessly?
Will crate items earned such as titles, trails, and pets be reset as well?
Much excite for this but horrible time for my computer to be fucked up ;_;
I was under the impression that the town system would be re-implemented at a later date? Is this the case or is the Grief Prevention plugin the extent of the new towns?

Pvp is rarely ever fun. For me. I'm a coop person. Always have been, likely always will be. Also nothing is ever fun when its 15-20 fps.
This is the case. No more PvE!If you tell me that PVE maps are gone.. then I will be back. IS this the case?
So if I try to build a road to the nearest herogate anyone can come along and destroy it?Per Kainzo's note, grief will be allowed anywhere outside of GP claims.
So if I try to build a road to the nearest herogate anyone can come along and destroy it?
Alright thank you.Per his note, yes. I'll get clarification.
yay more 20fps PVP for me! Lothair pls don't make your town crash me again 