- Joined
 - Jan 7, 2011
 
- Location
 - The 7th Circle of Heaven
 
Below are the series of changes coming in for Herocraft 7.0.
- PVE and PVP are now on the same unified server/world, separate by a massive ocean, connected by trade-district.
- Custom items will now be dropping from special monsters called "MythicMob Bosses" -- these will be in special dungeons and more.
- Trade district plots will be greatly reduced in price but keep the same duration.
- Premium packages higher tiers have changed to not be time based, but instead be reward based all with a set duration (1 month).
Heroes:
- All classes now master at level 60.
- All classes have had levels and skills adjusted for the new level cap of 60.
- Samurai reintroduced with limited skills (some placeholders)
- EXP reduced to reach level 100 reduced by 50,000xp. (Cap is still 60-65)
- Endurance no longer affects armor weight.
- Each set has base armor that they can wear.
- Level-up no longer grants attribute points.
- Attributes can be modified by using spell-buffs and custom items found by exploring.
- Shaman's base range for totems have been increased to 10 (offensive) and 20 (support)
- Warriors now have different armor sets.
- Smiths no longer have the ability to Engrave items (due to the pending custom items release)
7.0.1
- Removed certain plugins to ensure stability.
- Several minor adjustments to combat lag.
7.0.2
- Re-added skills and plugins the offending code has been removed that caused server lag.
- Several minor adjustments to combat lag.
7.0.3
- Removed boats due to server crashes.
- Several minor adjustments to combat lag.
7.0.4
- Re-implemented Bounty system and hot-fixed Townships permission errors.
- Config fixes for Heroes based on @WitchOnaRampage's suggestions.
- Implemented the Christmas Event (hc.to/xmas) and kicked off 30% off on store!
7.0.5
- Removed No_PvP effect from housing in Townships
- Adjusted class-based structures and residences to cost 1 soul so they show up in /to shop
- Adjusted Metropolis limits slightly
- Fixed improper references. Towns should now be able to create Warehouses.
- Samurai's Masamune healing and speed bonus reduced to 7.5s
- Supporters now have a bypass to the chat filter (GC blues!)
7.0.6 (Townships 3.1 update)
Housing
Altered the costs for upgrading a town (the total cost remains the same, just how you are paying for it was adjusted):
			
			- PVE and PVP are now on the same unified server/world, separate by a massive ocean, connected by trade-district.
- Custom items will now be dropping from special monsters called "MythicMob Bosses" -- these will be in special dungeons and more.
- Trade district plots will be greatly reduced in price but keep the same duration.
- Premium packages higher tiers have changed to not be time based, but instead be reward based all with a set duration (1 month).
Heroes:
- All classes now master at level 60.
- All classes have had levels and skills adjusted for the new level cap of 60.
- Samurai reintroduced with limited skills (some placeholders)
- EXP reduced to reach level 100 reduced by 50,000xp. (Cap is still 60-65)
- Endurance no longer affects armor weight.
- Each set has base armor that they can wear.
- Level-up no longer grants attribute points.
- Attributes can be modified by using spell-buffs and custom items found by exploring.
- Shaman's base range for totems have been increased to 10 (offensive) and 20 (support)
- Warriors now have different armor sets.
- Smiths no longer have the ability to Engrave items (due to the pending custom items release)
7.0.1
- Removed certain plugins to ensure stability.
- Several minor adjustments to combat lag.
7.0.2
- Re-added skills and plugins the offending code has been removed that caused server lag.
- Several minor adjustments to combat lag.
7.0.3
- Removed boats due to server crashes.
- Several minor adjustments to combat lag.
7.0.4
- Re-implemented Bounty system and hot-fixed Townships permission errors.
- Config fixes for Heroes based on @WitchOnaRampage's suggestions.
- Implemented the Christmas Event (hc.to/xmas) and kicked off 30% off on store!
7.0.5
- Removed No_PvP effect from housing in Townships
- Adjusted class-based structures and residences to cost 1 soul so they show up in /to shop
- Adjusted Metropolis limits slightly
- Fixed improper references. Towns should now be able to create Warehouses.
- Samurai's Masamune healing and speed bonus reduced to 7.5s
- Supporters now have a bypass to the chat filter (GC blues!)
7.0.6 (Townships 3.1 update)
Housing
- Houses unlock costs reduced to 1 soul
 - Altered required building blocks to 1 bed, 1 workbench, 1 furnace, 1 chest, and 1 wallsign per population gain of the structure (this includes inn and barracks).
 
Altered the costs for upgrading a town (the total cost remains the same, just how you are paying for it was adjusted):
- All Infrastructure and Region unlock fees are 1 soul.
 - Council Rooms costs 2000 souls. The tribe tribe region itself costs 1 soul. This is essentially the same cost as before, it just moved the fee into the creation of the councilroom.
 - Hamlet region cost adjusted to 2000 souls.
 - Village region cost adjusted to 3350 souls.
 - Town Hall costs 4500 souls. Town region costs 1 soul.
 - City Hall costs 8000 souls. City regions cost 1 soul.
 - Capital Building costs 12,000 souls. Metropolis region costs 1 soul.
 
- Campsite: adds 1 population at the expense of 10 power.
 
- Reduced radius of inn and barracks regions to 6.
 - Reduced radius of hospital to 10.
 - Updated Council Room+ tooltip to clarify the use of redstone in the chest (it drains your money for power regeneration and poison defense)
 - Prevented Residences from being built within a township (I think).
 - Altered some more required blocks.
 - Text edits/updates to in-game help and info GUI.
 
			
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) and give lower leveled people a chance against higher leveled people. And lets be honest, who on PvP is actually not a completely experienced player like Coolbeans? Not a great amount of people I'd say (excluding noobs who stay on the server for like 10 minutes).