SadieCharlie
Coal
- Joined
- Oct 20, 2013
For me the map doesn't even work, it's just black, I only use it for the waypointsVoxelmap is not allowed, gg
If it's an issue I will disable it.
@w0nd3rb0y
For me the map doesn't even work, it's just black, I only use it for the waypointsVoxelmap is not allowed, gg
Blocking halves damage last time I checked@Eldrylars
What was with the Cleric Sword? I know you couldn't melee with all the healing you were doing (and a hoe would have been a better melee weapon), so was it just RP?
If so, Love It!!
Thanks! *chronicles in Dsaw's secret pvp guide*Blocking halves damage last time I checked
I only disagreed because I think 5v5 is more interesting. 5v5 requires more skill, planning, and execution. Our team comp worked beautifully, but we spent time devising it and strategies for each team. I 100% agree on the making more AoE's skillshots.I thought the 3v3 tournaments were a little more interesting because it didnt feel like you needed to stack support and aoe as strongly as this one... course with conquest objectives coming up, maybe the better idea would be to adjust how aoe, and especially healing aoe support is handled in some ways.
I vote for significantly reduced radius on many aoe effects but making more of them like holy water (or wizard fireblast spell, but aoe) so you can direct them at locations rather than the vast majority emanating as pbaoe from the caster.
I only disagreed because I think 5v5 is more interesting. 5v5 requires more skill, planning, and execution. Our team comp worked beautifully, but we spent time devising it and strategies for each team. I 100% agree on the making more AoE's skillshots.
4 ninjas and a ranger, ill make it happenIts cool, you guys had a great team and played really well together. I was just trying to make the point that i am a little worried about how fun conquest pvp is gonna be in big groups with how large the radius is on some of the aoe abilities and how powerful they can be as group sizes increase. Once you add protection armor on top of it... god i hope they take protection armor out before conquest >>.
Until some things change balance wise, i expect that no team will win without being very support heavy in 5v5 and conquest. I think the most competitive 5v5 teams will take at least three of five from: paladin, bard, cleric, disciple, bloodmage. that only leaves one or two spots for the other classes, which IMO means balance is off somewhere.
But if you guys wanna make some crazy team next time that takes none of those classes just to prove me wrong that would be cool .
We need a Pyro and Berserker4 ninjas and a ranger, ill make it happen
This tourney is over and you bring 5 friendsso you have to bring 5 friends, or would you put us in groups?
I agree with 5v5s necessitating support classes (at least it gives some of the underused support classes some time to shine, i.e. cleric, not saying pally is underused).Its cool, you guys had a great team and played really well together. I was just trying to make the point that i am a little worried about how fun conquest pvp is gonna be in big groups with how large the radius is on some of the aoe abilities and how powerful they can be as group sizes increase. Once you add protection armor on top of it... god i hope they take protection armor out before conquest >>.
Until some things change balance wise, i expect that no team will win without being very support heavy in 5v5 and conquest. I think the most competitive 5v5 teams will take at least three of five from: paladin, bard, cleric, disciple, bloodmage. that only leaves one or two spots for the other classes, which IMO means balance is off somewhere.
But if you guys wanna make some crazy team next time that takes none of those classes just to prove me wrong that would be cool .
I agree with 5v5s necessitating support classes (at least it gives some of the underused support classes some time to shine, i.e. cleric, not saying pally is underused).
However I don't think that will be the case in conquest. The difference is that you can just run away in conquest, or stand at range. Also though I don't know what the conquest points will look like, I don't think they'll be as wide open as the arena is. Heavy support classes like cleric are only super strong in fight to the death situations where neither side can get away. Otherwise while it will be good in holding points, you can just run away from them.
5v5s are very organized and both sides have time to prep and put buffs up, whereas rogue classes and burst classes thrive in those in the moment ambushes that are typical of world pvp. You don't get a free 150 HP, you don't get free int and wisdom because that costs money and you don't know if/when someone will try to contest you, don't go crying for a fair fight. That said I don't think it will be too similar to normal world pvp where you chase people until they die either. You're incentivised to set up around a point, and though mobility is important, it's not the end all be all it tends to be now.
Don't break him arm next time...Stupid sister ruined my fun….
Don't break him arm next time...
because you were secretly scared you would lose, breaking her arm gave you a reason to not show up!I didn't break it! Why would I do that?!?!
Stupid sister ruined my fun….
Will we ever see SurvivalManZ in a tournament? The world may never know...