malikdanab
Legacy Supporter 8
		- Joined
 - Sep 28, 2011
 
One of the more annoying things in terms of lore, variety, and balance is how all melee attacks work the same. Using a "Spear" is not different from using a sword or axe. What I suggest is that weapons are categorized into 3 groups: Slashing, Piercing, and Bludgeoning. Slashing weapons will have no armor pen, bludgeoning will have little, and piercing  will have most. (Numbers are for concept, I'm not saying they're balanced)
Examples:
So...Thoughts?: [USERGROUP=38][USERGROUP=38][USERGROUP=38]@Balance Team[/USERGROUP][/USERGROUP][/USERGROUP] @JupiterRome
			
			- Slash: 0% pierce
 - Blunt: 10% pierce
 - Pierce : 20% pierce
 
Examples:
A paladin with full iron (60% damage reduction) was hit by 50 damage:
- Slash: 50-60%=20
 - Blunt: 50-(60%*0.9)=23
 - Pierce:50-(60%*0.8)=26
 
A wizard with iron chest (24% damage reduction) was hit by 50 damage:
- Slash: 50-30%=35
 - Blunt: 50-(30%*0.9)=36.5
 - Pierce:50-(30%*0.8)=38
 
So...Thoughts?: [USERGROUP=38][USERGROUP=38][USERGROUP=38]@Balance Team[/USERGROUP][/USERGROUP][/USERGROUP] @JupiterRome
			
				Last edited: 
			
		
	
								
								
									
	
								
							
							
				
 )I would go about this by splitting up the four types of current classes we have. These would be;