Carbash
Legacy Supporter 6
- Joined
- Sep 17, 2012
So here is my suggestion.
Since merchant is pretty much a dead profession (thanks to the market), lets replace it with bounty hunter. Bounty hunters would be the only ones allowed to accept bounties and their skill set would help them find their bounties.
Bounty Hunters would be unable to place bounties.
It will level off of mining and farming (learning the lay of the land) as well as pvp (at a lesser rate)
Here are the skills
1 Warp
1 Mark
1 Potion
1 Recall
1 Artisan crafter skills
1 Headhunter (bounty hunters will be the only players able to place heads/skulls)
5 Rookie Hunter (can only accept low bounties up to 200)
10 Farsight (fits thematically, sucks as a skill)
15 Seasoned Hunter (can accept medium bounties up to 600)
20 Heads Will Roll (at lvl 20 successful bounty kills will drop the players head, but not before)
25 Long Strider (adds 1 to 2 blocks to your tumble skill)
30 Expert Hunter (can accept high bounties up to 1000)
35 Gills
40 Ultravision
45 No Stone Unturned (breaking a block will tell you if you are near your target) medium cd
50 Track (within 300 blocks / change rangers to be within 50 so they are still useful) long cd
55 Master Hunter (can accept any amount bounty)
60 Spoils Go the Victor (deathchest times are halved if killed by a bounty hunter)
So the idea is that this can limit the noob killing during non war times in pve as players will actually have to be this profession to do such a thing. This also increases the value of heads since they wont be as easily obtainable. It also is a good trade off for people who want to be active bounty hunters as they wont be able to be one of the other crafting professions (although bounty hunting can be a pretty lucrative business).
I know its kind of a pvp oriented profession, but I don't see why that is so bad. It doesn't really change the fight in someones favor as much as it allows you to find the fight and profit from it.
Since merchant is pretty much a dead profession (thanks to the market), lets replace it with bounty hunter. Bounty hunters would be the only ones allowed to accept bounties and their skill set would help them find their bounties.
Bounty Hunters would be unable to place bounties.
It will level off of mining and farming (learning the lay of the land) as well as pvp (at a lesser rate)
Here are the skills
1 Warp
1 Mark
1 Potion
1 Recall
1 Artisan crafter skills
1 Headhunter (bounty hunters will be the only players able to place heads/skulls)
5 Rookie Hunter (can only accept low bounties up to 200)
10 Farsight (fits thematically, sucks as a skill)
15 Seasoned Hunter (can accept medium bounties up to 600)
20 Heads Will Roll (at lvl 20 successful bounty kills will drop the players head, but not before)
25 Long Strider (adds 1 to 2 blocks to your tumble skill)
30 Expert Hunter (can accept high bounties up to 1000)
35 Gills
40 Ultravision
45 No Stone Unturned (breaking a block will tell you if you are near your target) medium cd
50 Track (within 300 blocks / change rangers to be within 50 so they are still useful) long cd
55 Master Hunter (can accept any amount bounty)
60 Spoils Go the Victor (deathchest times are halved if killed by a bounty hunter)
So the idea is that this can limit the noob killing during non war times in pve as players will actually have to be this profession to do such a thing. This also increases the value of heads since they wont be as easily obtainable. It also is a good trade off for people who want to be active bounty hunters as they wont be able to be one of the other crafting professions (although bounty hunting can be a pretty lucrative business).
I know its kind of a pvp oriented profession, but I don't see why that is so bad. It doesn't really change the fight in someones favor as much as it allows you to find the fight and profit from it.
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