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Suggestion Bloodmage/Leach Change

RShooter2000

ICE ICE ICE!
Joined
Nov 1, 2013
Bloodmage/Leach are classified as healers, but they play a very small role in healing during actual fights. These 2 classes are DPS magic damage casters, and i feel that bloodbond should be changed so that bloodmage/leach can still deal out decent damage and still play its role as a healer. Bloodbond can be hard to sustain in larger fights, so I propose that the following changes be made.

- Bloodbond be changed to a passive that grants 20% of magic damage to health instead of 30%

- Scrap Infusion

- Reduce Bloodgifts heal to (140 + 1 per wisdom point)

Thoughts?

@Balance Team
 

Solidze

Legacy Supporter 6
Joined
Feb 11, 2013
I agree that Bloodbond should be a passive, however it should only be 5-7%.
 

MajDeath

Portal
Joined
Jan 7, 2012
If it were to be a passive I would say 15%. As it stands unless I have someone to help with mana I have it up around half of a fight, so doubling its combat duration i'd say should merit half the current effect.

Things that should also be considered are Boilblood and the incredibly rewarding heals if you hit its max targets and how Bloodbond currently can be up 24/7 if your mana isn't a problem. (essentially being a passive)
 

RShooter2000

ICE ICE ICE!
Joined
Nov 1, 2013
If it were to be a passive I would say 15%. As it stands unless I have someone to help with mana I have it up around half of a fight, so doubling its combat duration i'd say should merit half the current effect.

Things that should also be considered are Boilblood and the incredibly rewarding heals if you hit its max targets and how Bloodbond currently can be up 24/7 if your mana isn't a problem. (essentially being a passive)

Don't nerf blood gift it's the only thing i ever use to heal people...


What about bloodbond is changed to a passive that grants a 15 + (0.1 per wisdom point) percentage of magic damage to health?

Keep bloodgift as is.

Thoughts?

@Balance Team
 

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
Scrap blood union and balance around not having a bad resource system in place.
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
blood union should be a single target buff with a 15-20s cooldown that you cannot use on self and heals the buffed target for 100% of magic damage dealt. There should be a mana upkeep cost but no idea on the exact numbers.

Get rid of all aoe healing! and macro heals! ahahaha
 
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