- Joined
 - Jan 7, 2011
 
- Location
 - The 7th Circle of Heaven
 
I want to come up with a system to have the ability to dodge-attacks or if you want to think of it in another way, your left-click spams have a chance to 'miss'.
 
Here's the reasoning:
 
Let me know what you think.
			
			Here's the reasoning:
- Increase and deepen combat, so we can have skills increase / decrease miss chance (similar to Curse)
 - Possible abilities triggered after a successful dodge or something similar.
 - Melee/casters less dependent on just swinging their weapon and more on planning and using skills.
 - Weapon stats that will increase chance-to-hit or miss (if its cursed)
 - Attributes later on that will affect your ability to dodge incoming attacks.
 
Let me know what you think.
				