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  1. Alator

    Beastmaster + no wolf cap = this

    Yeah. It's because they somehow removed the mana cost and cooldown instead of adding a cap to it, so wolves could be spammed forever.
  2. Alator

    [Town] Arcadia [33] - [S.S.S.]

    Well, I thought it was like a funhouse; you figure it out and you can get through! But alas, I was wrong. Or just couldn't figure it out, hehe.
  3. Alator

    [Town] Arcadia [33] - [S.S.S.]

    I died so many times to his houses :(
  4. Alator

    Beastmaster + no wolf cap = this

    Yes, it's some unintended effect in the Heros code. The summoned wolves should have double the health and damage that they are currently getting.
  5. Alator

    @Wiki Volunteers

    Hello! I'd like to volunteer as a wiki dude. I have lots of wiki experience editing for the Guild Wars wiki. (See my personal page here: http://wiki.guildwars2.com/wiki/User:Mat_Cauthorn). I understand how to do basic formatting and templates, and can do more advanced coding given enough...
  6. Alator

    Beastmaster + no wolf cap = this

    They should be. However my testing showed that the spawned wolves are being summoned with the health of a wild wolf, so it is safe to assume that they also do the damage of a wild wolf (1 heart).
  7. Alator

    Beastmaster + no wolf cap = this

    Yes, but all I have to do is hit my target and back into the horde. That works just fine. 1 hit from 60 wolves each is pretty effective.
  8. Alator

    Beastmaster + no wolf cap = this

    I was pushing about 60 wolves before my client crashed.
  9. Alator

    What class are you?

    Hehe. I only build, I juct choose Beastmaster because wolves are cool XD
  10. Alator

    Mason Portals

    Correct me if I'm wrong, but the gates are at NE, SE, SW, and NW positions? Heh, whoever gets first claim to the land there could make a killing off shops.
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