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  1. Alator

    Beastmaster Help

    They were skills that came as part of MyWolf, the plugin the coders modified for their use. However, these skills have no functionality, and have recently been removed from the /skills list for Beastmasters.
  2. Alator

    Beastmaster wolves

    They are, but understandably other things are higher up in the queue than our wolves. ;)
  3. Alator

    Beastmaster wolves

    Beastmasters are still under heavy development. The counter will reset eventually, usually takes a day or so. Just sit tight, and wait for an update :)
  4. Alator

    [General] - Reagents!

    Jump - Red Mushroom (idk, reminded me of Mario for some reason).
  5. Alator

    Beastmaster

    1. Unsure 2. Yes 3. 30 seconds 4. Yes
  6. Alator

    Patch 2.6.0 - Growth & More!

    Do all crafting specs get Overgrowth, or just the base class?
  7. Alator

    Patch 2.6.0 - Growth & More!

    Woo-ho! My gardens can grow again!
  8. Alator

    BeastMaster Skills: Bite, and Claw

    Good idea, especially if we are sans wolf for whatever reason. I say that, because currently the best use of mana while in combat that I can tell is to spam root so your target can't escape your wolves nor reach you in melee.
  9. Alator

    Question on Beast masters

    They recently got nerfed with the change of wolf summon to a 5 minute cooldown. However, with axes, bows, wolves, and the ability to root, they are very strong if you can get close to your target to root and tag them. However, the wolves themselves die pretty quick unless you have the level 50...
  10. Alator

    Engineer's IC Orginization

    @Maxilimus I see you started a page, but it's currently overlapped with some cauldron info and is unfinished. If you are an engineer, could you (or anyone else) send me or post here a list of what ICs you get at what levels currently, and I can fill in the rest. Thanks!
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