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  1. Alator

    Current town information needed

    Added!
  2. Alator

    Herocraft Archeology [The Lore Project]

    Update: The Living World. Explains the population of passive mobs, wolves, and slimes. Leaves room for the arrival of NPCs. Dorea, it's kind of implied that the Founders were here before everyone else, but I could make it more verbally direct. I'm thinking that since there is so little...
  3. Alator

    Township overhaul

    Well, yes and no. You're working with the existing geometry as far as I can tell. Towns will be able to have fancy commands, but the general idea is the same, and your thread is mostly suggestions for more fancy commands (which is fine, don't get me wrong). What I'm thinking about is to...
  4. Alator

    "The Lore Project" message board

    Fan-fiction is lore if it is written to be so and acknowledged by all as so. Anyway, yeah, it would help to have it's own section, but idk if the project is really that big to warrant it.
  5. Alator

    2.6.5

    Yeah, if you want to get really crazy with skills, you need 4 weapons to swap through. 1. Bow for ranged damage. 2. Stone sword to apply poison via AssassinsBlade and aggro wolves 3. Stone Axe to apply root 4. Diamond Axe to spam axe damage and Bite damage 5. Stick to apply Lickwounds :D
  6. Alator

    Township overhaul

    The current township system is currently designed to have players create as much content as they can within a circular region in the world. While this system has it's benefits, it is also very limiting. One has to just look at the map and see the landscape dotted with walled-in circles. Now...
  7. Alator

    2.6.5

    Just damage, but it makes them choose between doing more damage all the time or rooting all the time.
  8. Alator

    2.6.5

    Woo-hoo! Bite is awesome and works on mobs.
  9. Alator

    Personalized M:TG Cards! Request yours here!

    Haha, I love it!
  10. Alator

    Patch 2.6.4

    idk. I'd like one so I can throw it on the wiki.
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