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  1. Irishman81

    Suggestion Caster/Healer attribute change

    I thought I kept all endurance to 5, ill look into it.
  2. Irishman81

    No, exploit reports are viewed by admins

    No, exploit reports are viewed by admins
  3. Irishman81

    Suggestion Caster/Healer attribute change

    I think a couple of the casters/healers along with their tier 2 class could use a shift in some of the attribute points from endurance to other attributes to better fit their roles. I'm sure some other classes might need some changes as well, but this is what I have so far. Note I didn't touch...
  4. Irishman81

    Muted (Global) JohnCenaGaming

    Tag me again on friday for the unmute.
  5. Irishman81

    iFranklin's Proctor APP!

    Going to give you a shot, be sure to keep a good attitude in game. @Admins for perms.
  6. Irishman81

    Bug Runeshard

    Looks like that bug never got fixed @Kainzo @iAlchemist thanks for the report, it's an issue with toxicrune chained with runeshard. A couple of us on balance team are working on a more impressive and non-broken skill.
  7. Irishman81

    June Notes 7.5+

    Here are the balance changes that have been agreed upon. Hopefully these will be pushed to the live server tonight. Paladin - Strike --> Stamina: 400 -> 350 Bash --> Stamina: 400 -> 350 DivineStun --> Mana: 275 -> 225 Absolution --> Healing Scaling per Wisdom: 2.5 -> 3.25 Taunt --> Cooldown...
  8. Irishman81

    Suggestion Alchemist Ideas

    3 potions are still viable in pretty much every fight. Night vision and water breathing can also be used pretty regularly.
  9. Irishman81

    Suggestion Alchemist Ideas

    I'm not really for buffing instant health potions, or even adding regen potions. I already don't really like the impact potions plays in fights, and I don't think it should be increased.
  10. Irishman81

    Small Meeting We Had

    I think we should push the changes that don't require coding today. @Kainzo
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