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  1. Irishman81

    Suggestion HeroFactions - Basic Heroes and Factions Server.

    At first I wanted to go along with this, but after some further thought I don't think this is the way to go. When people wanted a "simple yet expansive" system, I think the simplified part means no more tier two classes or legendaries. I think the class/combat system is already pretty expansive...
  2. Irishman81

    Suggestion HeroFactions - Basic Heroes and Factions Server.

    Graveyards. If we are raiding and kill a bunch of kids, they could just spawn right in front of us with beds/f home. Graveyards would be best.
  3. Irishman81

    BunnyTang's Balance Application

    Accepted! @TimForReal For the tag.
  4. Irishman81

    Some quick leveling changes

    Wasn't my intention no. What about the cooldown on quests? Maybe not the one for bosses but the elites/normal ones is a tad too long. The quests also reset upon death which is somewhat discouraging.
  5. Irishman81

    Suggestion HeroFactions - Basic Heroes and Factions Server.

    My understanding is that we aren't even going to have legendary classes (no tomes) or tier two classes on the factions server. We also want to keep it from being pay2win, so paying for extra claim space, currency, or even kits doesn't seem right to me.
  6. Irishman81

    Potions...

    I suppose I can compromise with speed/poison potions removal. I think health/fire res are fine.
  7. Irishman81

    Suggestion HeroFactions - Basic Heroes and Factions Server.

    I remember somewhat recently we increased the price of boosts, which I think caused a lot fewer people to be interested in purchasing them. If we revert the price to what we had before, I think that would be fair. With regards to crates I don't really have an opinion either way.
  8. Irishman81

    Suggestion HeroFactions - Basic Heroes and Factions Server.

    If we send out an email and alert on the forums as if it were a map reset, I'm sure we can gather a large amount of old players for initial release. After release, getting our name out to players already familiar with factions will be drawn to us.
  9. Irishman81

    Some quick leveling changes

    Also wanted to quickly add, I haven't just been leveling alone. I've tried leveling alone, in a party ranging from 3-8 people, even with boosts haha. I think if we incorporate these changes the leveling experience will be 10x better for everyone.
  10. Irishman81

    Some quick leveling changes

    Just wanted to get some thoughts down on the forums because we can't get anything concrete in ts. Currently, the amount of experience needed to get from level 50 to level 60 is around 42% of the total amount needed to level a class. The amount of experience granted for killing the regular mobs...
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