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  1. Yavool

    Suggestion Enchanter's suffer for their craft

    I am not well versed in mods...but what would happen to HC enchanting if Minecraft updated (say to 1.8, e.g.) and this mod lagged behind akin to what has happened with macros?
  2. Yavool

    Suggestion Wolves should be able to join parties

    If there was a way to code so that wolves were immune to the owner's damage effects (as is true in most *every* MMO/RPG game ever made), and a wolf could be immune to damage caused by other members of the wolf owner's party, such an addition would be welcomed and beneficial.
  3. Yavool

    Suggestion Death chests need to save the goods not the crap

    I talked to an admin months ago as to whether he knew to order in which a death chest pulled from our inventory; neither of us were in the know, and I didn't test it (I get the double chest upon death), so thank you for the info. It's good to know. :)
  4. Yavool

    Increasing the level cap to 70.

    Eventually, perhaps. At this time, probably not a good idea until the key components of HC are in place. PVP is by far the biggest issue. Assuming for a second that everything on the "to do" list has been caught up and stabilized (class balancing, Shaman, townships, profession balancing...
  5. Yavool

    ChestShop Overhaul

    It sounds like you see this shift as causing Merchants to now be at a disadvantage. This could be looked at two ways: first, Merchants had too much power and control up until this shift, and now it looks as if they are getting significantly nerfed as a result of the other Professions...
  6. Yavool

    ChestShop Overhaul

    Jonsoon, if I believe I see where you are going with this, it sounds like the materials needed to fulfill the recipes for the items a Profession can create would include shops that they could buy-only, whereas they can make sell-only shops that allow them to sell the items they can create. If...
  7. Yavool

    ChestShop Overhaul

    Adding this to the thread; I'll comment more in the future. Just checking in with regard to my suggestion on opening up each profession to be able to sell what they can make/create as well as the raw ingredients/components for those items. As discussed in the suggestion thread, I see this as a...
  8. Yavool

    Suggestion Give each profession chest shops for each item they can make

    @Kainzo Okay, here it goes: pardon my clunkiness, as this is my first attempt at this sort of thing. On my version, I had it color coded for changes, but I am unsure how to make that happen as a reply on this thread. Some of the changes I felt good about, the others I wasn't sure if I coded...
  9. Yavool

    Suggestion Give each profession chest shops for each item they can make

    @Kainzo I've never done any coding before. Curious: when an item has a basic number (e.g. item 38 is the new Poppy), for chest shop purposes, does it allow any and all sub items under 38 to be made into chest shops as well (e.g. 38:1 Orchid) or do those need separate lines of code for each...
  10. Yavool

    Suggestion Give each profession chest shops for each item they can make

    Again, I cannot follow the logic. First, gold was the standard, and it didn't rise out of control; rather it stabilized and eventually declined 10-12% in value during the last six months of Bastion's existence. By having made souls the standard, Kainzo has the power to adjust the drop rate of...
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