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  1. Kainzo

    A pvp ruleset server

    Awesome! I'm excited. Almost anything is possible
  2. Kainzo

    A pvp ruleset server

    A singular face is bad... it was a mistaken not having 3 people involved in decision making. Looks like we have at LEAST two that want to work behind the scenes... thats good. I trust Rumble, LordZelkova and by a lesser extension Irish not to shaft everyones dreams...
  3. Kainzo

    fer

    fer
  4. Kainzo

    A pvp ruleset server

    How to restart server How to document bugs, report to the devs (may be public devs) How to read error reports and fix necessary scripting issues if scripters bork stuff Be around for server restarts to push scripting changes and ensure it goes to dev > test > prod first. Active in the community...
  5. Kainzo

    Bug Ores Being Placeable In Nether

    Resolved
  6. Kainzo

    A pvp ruleset server

    The hosting can be supplied, I dont even mind "running" it - but there needs to be someone that understands the day to day. The first step is agreeing on what the server should be and its goal/vision and then the next pieces fall into place.
  7. Kainzo

    A pvp ruleset server

    Could be scripting. I'm just saying, I dont have the time and will gladly push it forward, but I cant dedicate 40+ hours a week like I used to to Herocraft. Which means it needs staff, scripters, coders and whatever else to push this, which also means close to full creative control to the pvp...
  8. Kainzo

    Getting quests

    You have to select 1 > 3
  9. Kainzo

    https://imgur.com/pvhq7

    https://imgur.com/pvhq7
  10. Kainzo

    Suggestion Herocraft Feedback!

    Exce[t you have a few errors in your statement. 1) Herocraft's true roots are in PVE / Town building. PVP was an additive later on. Though I agree it was popular with the class system. Early MMO's werent steeped in PVP... UO had PVP everywhere and later removed EverQuest out of 50...
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