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  1. Dakinara

    ALERT Introducing: Relics, Codex and more...

    since individual relics 1-5 are basically worthless without a full set, it would seem to me that the rarity of each relic should be equal so that people dont end up with stacks of relic 1-3 that are worth less than dirt (i could always use more dirt) before getting a matching 4-5. Just my...
  2. Dakinara

    Suggestion Looting from spawn plot considered legal - Really?!

    eh, im more talking about when stuff is stolen / griefed by random people, not necessarily in town. like my dorky christmas thing by spawn - people broke a bunch of stuff on it, whaetver, i dont really feel like petitioning and getting people banned for griefing but i would like to get names so...
  3. Dakinara

    Suggestion Looting from spawn plot considered legal - Really?!

    yeah i know that is current policy, i just think policy should change. A know your thief policy would encourage pvp / rivaly, lets new players find out who took their stuff and then others can choose to intervene if want. Would promote more fighting, and IMO we need as much incentive to fight...
  4. Dakinara

    Suggestion Looting from spawn plot considered legal - Really?!

    i agree with shadow - if policy is going to be this is up to players to enforce, then any petitioned theft, mods need to tell players who the thief was.
  5. Dakinara

    Conquest - World PVP Objectives - Design Doc

    even though people will have an easier time in off hours, i think the system needs to be in effect 24/7. We seem to have a large number of players from parts of europe and other areas of the world and i think everyone should be able to participate when best for them regardless of time zones...
  6. Dakinara

    Conquest - World PVP Objectives - Design Doc

    i like both these ideas, my only issue is getting the capture timers right. I think there should always be some activity available that provides extra incentive to pvp - infact i think there should be multiple going at all times so that one town would have trouble simply moving from spot to...
  7. Dakinara

    Conquest - World PVP Objectives - Design Doc

    This is one of the reasons why i think there should be lots of these things to capture, and maybe reduce the reward on each. But dunno how much stress that might put on server if this is ic driven. And i also dont know what the easiest mechanism to program this will be so going to just default...
  8. Dakinara

    Conquest - World PVP Objectives - Design Doc

    AD definitely has the most active town, but i think better / more "meaningful" pvp stuff will hopefully encourage pvp friendly people to stick around or even come back. Also, id like to hope that there will be enough of these objectives that it will be very hard for one town to own them all at...
  9. Dakinara

    Conquest - World PVP Objectives - Design Doc

    I just think towns are a good way to promote rivalry and such. i think one reason we have so many towns of 5 people is because there is not really an incentive to work together on pvp objectives as a town. But if most of server would prefer just rewarding whoever is present, so be it.
  10. Dakinara

    Conquest - World PVP Objectives - Design Doc

    Really cool that you are gonna try to get this developed - i think it will add a lot to the server pvp. Only thing i would add is maybe have a channel to join that sends messages of captures / losses kinda like arena channel, and maybe have special titles or other rewards for towns that own a...
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