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  1. Ruger392

    Suggestion [Township] New Townships Code for Discussion

    On the pvp side of these sings, It would be cool if kingdoms get some changes, maybe half the proceeds from each town in the kingdom go to the capital ? Have making a kingdom be work it, (not sure if you or solely working on towns) but if you arent would love to see having a towns more...
  2. Ruger392

    Druid

    Well info needs to be put onto config so coders can code it and put it on test
  3. Ruger392

    [PvP] Arrowturret

    @Kainzo @Balance Team and @Multitallented Think some staff and balance team members should get a preview of these on the test server before releasing it to live just to test everything and make sure it works out smooth which i think it will great job! @Multitallented
  4. Ruger392

    [PvP] Arrowturret

    The dmg being higher and range being less (vice versa) we will have to see how it players out in game to really decide
  5. Ruger392

    [PvP] Arrowturret

    Ok damage should start at 125, considering it get sto be upgraded, rate of fire should be 5 seconds and when upgraded can shoot up to 2 seconds. (If your changes are the final changes, the ArrowTurret might be to powerful and should be harder to acheive!)
  6. Ruger392

    Suggestion [Township] New Sub-regions

    Ill help you nail these numbers down ;)
  7. Ruger392

    Druid

    @Balance Team Implementers mind putting any changes we did on test so we can actually get some progress done
  8. Ruger392

    Druid

    Well I dont see how intellect or wisdom deal's with an earthquake skill.
  9. Ruger392

    Druid

    EarthQuake- Launchers any player within a 6 block raidus 3-7 blocks upward into the air. Dealing 40 + 2.75 strength damage. Warmup takes 1 second cd is 40 seconds cost 350 mana. Should be given at an early lvl 10-20 considering druid needs an attacking skill. Natures Wrath- You deal (40 +...
  10. Ruger392

    Adventure Team App: Ruger392

    REMOVED
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