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  1. Alator

    Townships 3.0: Guide|Commands|Regions

    You could if you wanted to sure, it would just be significantly less efficient than farm -> rail -> warehouse (if possible. Again, someone test this, or I will when I get a chance.).
  2. Alator

    Townships 3.0: Guide|Commands|Regions

    Warehouses and the 'this region can be automated' tooltip are different functions. Warehouse Used to hold reagents/inputs for the various regions. If a region is missing something when it tries to activate (for example, houses look for their food once per day), the warehouse puts (teleports)...
  3. Alator

    Power

    So, I'm turning this into a power/raiding/sieging/resource management thread. This is what Kainzo wants from war: 1) wars should stop money gain (or even lower it) so towns cant sit there and accumulate vast amounts of wealth 2) wars should make towns "less safe" but should have some limit...
  4. Alator

    Town Rule Clarification

    Outposts/Military bases are whitelisted, meaning the town members have access to any outpost/militarybase owned by another town member. Currently no, but we're working on it. Currently there is a bug (surprise!) with how the plugin handles players leaving towns. Once that is fixed and a...
  5. Alator

    Bug Issues with town housing soul generation

    Changes that should be in live and we are testing: Payouts no longer go to/from region owners (residences excluded). All money generated from regions will be deposited in the town bank. All money drawn by regions will be removed from the town bank. Daily tax compounding issue should be fixed...
  6. Alator

    Yay! More Questions!

    Off the top of my head, they should also be able to sell redstone and coal (plus other things). If there is anything you feel a miner should be able to sell that it currently is not able to, just let the admins know and we'll fix it.
  7. Alator

    Bug Issues with town housing soul generation

    They did. @cindy_k is fixing a bug with the daily upkeep function, but I have removed the emergency generation function from the councilroom, so that issue should be moot.
  8. Alator

    Power

    @Balance Team Need your help on this. Power is in a weird state right now. It doesn't mean much if the town is not being sieged (currently: many more buildings are in the works). However, once sieges start, it looks like sieges will be almost TOO much in favor of the attacker. Start...
  9. Alator

    Bug Issues with town housing soul generation

    Once these issues are completely patched out I'm going to see what I can do to retroactively make the problem a little 'softer' for mayors.
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