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  1. zencow

    Suggestion Another resource map?

    The term 'resource map' refers to a map used to gather resources when the main map becomes drained. I was using the term to acknowledge Ruin's presence, hence I said I wanted "ANOTHER resource map" but obviously @Dsawemd and @Tyronus missed the reference. And it's the other way round, I want...
  2. zencow

    Suggestion Another resource map?

    I agree, Ruins is a really great hideout and is generally safer than being on Haven despite it's ruleset due to the lack of transport options that deters people from tracking you. If someone's crying about being camped, I'd refer them to Ruins (not Shrine). Not really, I'm just comparing with...
  3. zencow

    Suggestion Another resource map?

    Shrine is incredibly unplayable due to it's lower rates and ridiculous terrain, Can we have another map in the form of whitelist only like Warshard/Forgelight to hide on?
  4. zencow

    The awkward moment when you track someone into their base then realise there's 6 of them.

    The awkward moment when you track someone into their base then realise there's 6 of them.
  5. zencow

    Bug Wizard's Replenish

    Guess I'm just not used the specced class being slower to level than the starter. At least in bastion you got the idea of where you were going but here lost soul was such a breeze.
  6. zencow

    Bug Wizard's Replenish

    I forgot about base mana/level, I guess imagine at 65 given replenish at 75% in the current version would make wizard too forgiving. Balance has never been worried about making the levelling experience enjoyable :< (At least not as bad as druid)
  7. zencow

    Bug Wizard's Replenish

    Agreed, having to pump 20 wisdom just to maintain mana hurts, given it's bursty nature and mana-hungriness (slows levelling process, small encounter pvp fights involing wizards resolve too quickly for mana regen to be useful).
  8. zencow

    Back for awhile~

    Back for awhile~
  9. zencow

    Bug Wizard's Replenish

    Replenish is only restoring 33% mana ingame rather than the advertised 75% mana as advertised on wiki. This change was also not documented in the patch notes. As per:
  10. zencow

    Suggestion The increased GCD hurt a lot of classes...

    Exactly. I do see the merit of the increased GCD. Check out Forge - it has the exact same 1 second GCD that herocraft has now (copied?) and is probably ideally the pace of combat that Kainzo is aiming towards. But it only works since even their sole melee class's "auto-attack" is affected by...
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