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  1. sevensandwiches

    Necromancer suggestions

    Oh and i did some damage checking on the Necromacer DOT's. And the results are in. Poison: 5 ticks at 1hp per tick. Most deadly lol. Plague: 35 mana cost, 2 min cooldown, 10 ticks at 1 damage per tick (total 10). I know it is supposed to spread, but I havent had the chance to check that yet...
  2. sevensandwiches

    Necromancer suggestions

    I clicked the link on your signature SpicyCheez, can I have my soul back now? Oh and losing fireball for some sort of DOT (maybe minimal hit damage) with a strong over time effect would be great. For instance 5 initial damage with 20 damage over 5 seconds, or 10 damage with 15 damage over 3...
  3. sevensandwiches

    Necromancer suggestions

    Sorry about the mistype, i meant to say that it does 10, heals 10 and nets a twenty difference. Unless web has been changed recently (as in today or yesterday) it currently spawns as 1 block high of 4 block intersecting lines. I routinely ensnare an opponents head (which is hilarious and...
  4. sevensandwiches

    Cookies for non casters?

    Geo's have plenty of mana to use all of their skills. The massive amount of damage that a geo can put out is offset by their lack of replenish. They can still use consume though, but as a straight dps class it makes sense to not give them all their mana back at once. I do think that the rate of...
  5. sevensandwiches

    Cookies for non casters?

    Oh, I am completely retarded, its the first skill on my skills page. I'll stop talking now lol.
  6. sevensandwiches

    Necromancer suggestions

    After getting some levels in Necromancer I cant help but feeling a bit underpowered. Granted some of this is due to my own poor PVP skills, but there are too many abilities that are very limited in usefulness. Some tweaks would go a long way in changing the typical Necromancer tactics of...
  7. sevensandwiches

    Cookies for non casters?

    Unfortunately Necromancers dont get consume, so cookies are just food for us. Web, depending on the situation can be somewhat OP but the problem with it is that against a sprinting opponent it is useless. They simply are slowed for a second or two before they exit (or it misses them...
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