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  1. DanTheSpearton

    Balance Team App: DanTheSpearton

    1. Minecraft IGN / Age: DanTheSpearton/19 2. Position applying for: Balance Team (implementer or tester): Tester (I assume Implementer means coding in changes? Not able to do that sadly :'[ ) 3. How long have you been on Herocraft?: Only a few months technically speaking, but I used to play...
  2. DanTheSpearton

    Suggestion Herocraft: Remastered Feedback

    I'm optimistic about my idea of how hard you guys (the staff) are working on stuff and I wish the best, but I didn't know it was a "RESOUNDING success", that makes me really happy, ngl. Not sure if it's just me, but I'm pretty sure new and/or returning faces are slowly yet surely trickling in. pog
  3. DanTheSpearton

    A (Maybe) Controversial Take on PvP

    I went on to list other classes lol. Basically saying etc. I'm very very much in doubt that you would beat a max level samurai when they use everything, and etc lol. And again, I'd like to point out that I never said that a lvl 15 cannot beat a lvl 50 player unconditionally. Lol. Finally...
  4. DanTheSpearton

    A (Maybe) Controversial Take on PvP

    Because everything is in beta right now.... lol. And there's no way a level 15 player in any class is beating a max level beguiler if the latter is even slightly competent, or many other classes like monk, paladin, ninja, dragoon... for that to happen, said max level player would have to be...
  5. DanTheSpearton

    On class design.

    Personally I like to approach class balance from a mechanics/strategical point of view, as well as feel, and I also think asking skilled pvpers about matchups is honestly was better for getting a good idea of class balancing. I know mortir and earlfinesse (plagiarizing on the forum) do a lot of...
  6. DanTheSpearton

    A (Maybe) Controversial Take on PvP

    Also, I honestly really think staff should go through the chat log here and there. We say some pretty useful stuff imo ingame. I can voluntarily backtrack some stuff myself and relay sections of the ingame chat myself lol if anyone wants to read em. Sorry for the off topic side note, just wanted...
  7. DanTheSpearton

    A (Maybe) Controversial Take on PvP

    It's definitely gonna require a solution that's gonna need depth, time, and rigor. I personally suggested (just taking a jab, an idea, not saying it should be what's established) that maybe pve and pvp areas should be more distinguished, something along those lines. Create more zones of each...
  8. DanTheSpearton

    (my) Unofficial Herocraft class tier list (need help picking your first class??)

    yeah, thanks for the feedback on that. Thanks for working hard to try and make class balancing good
  9. DanTheSpearton

    A (Maybe) Controversial Take on PvP

    I totally agree, I think there should somehow be some way to separate/isolate the time and place to pvp, as much as possible. If the server is able to isolate that as much as possible, it'd be nice.
  10. DanTheSpearton

    (my) Unofficial Herocraft class tier list (need help picking your first class??)

    Yeah, that's what I said though... just seems like repeating what I said with a slightly different lens, with all due respect. And I'd like to point out that the battle environment is never static and you hardly get to actually choose the setting in which combat takes place, realistically...
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