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  1. yoIyo

    Revamp #4

    Delfofthebla BloodBond has a range of 12 blocks for party members to gain the effect of the healing if I'm correct. Wasn't our goal to reduce the range of AoE radius' so you must have proper positioning and not a free roam deal?
  2. yoIyo

    STDs4YouAnd4Me is back...

    Gratz on trap kill; but I am indeed still >c12.
  3. yoIyo

    Typical day as an Umbro [Video]

    I wasn't in the fight. I don't declare it official.
  4. yoIyo

    Ranger Revamp

    Delfofthebla, Kainzo, Haunted9899 This was made for a Ranger Revamp; If we want the melee/ranged hybrid. Let us change the name to something more suiting? Like Prowler or Hunter? We can still have that ranged DPS followed by melee based skills. Current flaws I find in Ranger: Lack of teamfight...
  5. yoIyo

    Bloodmage Revamp

    So Bloodmage is a straight rip-off from another game? :(
  6. yoIyo

    [Town] Jericho (21) [Evil] [TCK]

    XxSamdamanxX go away; Kwong050 makes the decisions around here.
  7. yoIyo

    [Town] Jericho (21) [Evil] [TCK]

    I don't believe you are the real kwang.
  8. yoIyo

    Revamp #3

    Mana/Stam shouldn't be changed, it we don't need more skill spam. This allows classes to only use what is needed instead of unloaded their whole arsenal of keybinds on a single soul. Having mana problems? This is why you need Manasong/Wisdom. You could increase mana pools; but you still want...
  9. yoIyo

    Revamp #3

    I have to agree with Delfofthebla; using skills with warm-ups only get's you killed in the action. Those 2- 2.5 casts somebody can deal a clean 200-400 damage depending on their class from their instant hits; not mention they could interrupt the ability in the given time. If you want PvP longer...
  10. yoIyo

    Bloodmage Revamp

    Make it decay over time, but still have different targets gaining stacks depending on hit; We all have that trouble sticking on a target; something you have to learn to do.
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