- Joined
- Jun 16, 2011
Currently it is very difficult to reach an armor weight that does not end in .75 or .25, and often the whole number that is reached is 43 or 63 rather than 45 or 65. It can be frustrating to spend lots of attribute points only to fall short of a threshold by 0.25 and have to spend the next tier as well, and then end with 0.75 extra unusable points.
I propose careful adjustment so that upon reaching each threshold of 5 armor weight, the result is a whole number, and not include an inefficient decimal point.
This would be QoL, and is not a priority change.
I propose careful adjustment so that upon reaching each threshold of 5 armor weight, the result is a whole number, and not include an inefficient decimal point.
This would be QoL, and is not a priority change.