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ALERT Herocraft Early Access Patch 1.0 (06/01/2022)

Delta788

Staff member
Community Manager
Administrator
Max Legacy Supporter
Joined
Aug 10, 2011
HeroCraft Remastered Early Access Patch 1.0
Lots of changes, from the beta to launch, here is a list of what to expect to be fixed from beta to launch. A TON of back-end work was done by Tommo to update the plugin to 1.18.2, so give a HUGE thank you to him for his hard work if you see him.

New Additions:
- Added our first overworld dungeon at X:-985, Y:-2220. I would recommend a team of 5 or more, and to be leveled up decently before attempting it.

General changes:
- In-combat notification should be better for new players to know when they are in combat.
- Added Deepslate ores to the experience table.
- Added Copper to the experience table.
- Added experience scaling for every mob, the farther away from spawn you are the more experience you will get... but the harder they will be to kill.
- Added knockback resistance scaling for every mob, the farther away from spawn you are the more Knockback resistance they will have.
- Nerfed Mob base experience by 35% since it now scales with distance from spawn.
- Reworked all of our custom mob skills, and tweaked some mobs to have different skills/damage outputs.

Class changes:
- Monk - Added Bamboo as a mid-tier weapon that does 26 damage.
- Blacksmith - can now craft with netherite.
- Lowered Necromancer's mana regen from 75 to 60.
- Lowered Wizard's mana regen from 75 to 60.
- All item damage has been standardized across all classes, this has been balanced by using a class's strength to make up for that. That means that the total damage done by a class is actually the exact same, this just makes balancing in the future easier.
The new damage values are as follows;
Wood - 13 Damage
Stone - 15 Damage
Iron - 18 Damage
Gold - 20 Damage
Diamond - 24 Damage
Netherite - 26 Damage
Trident - 38 Damage
The exception here however is Monk, because they use non-traditional weapons, their damage values remain the same for their particular weapons.
- Classes can now use all tools and weapons when not in combat, when they are in combat they can only use the weapon specified by their class. This is because every pickaxe, axe, shovel, hoe, and sword deals the same damage for each tier. This means that for example, a Ranger can only use axes/bows IN combat, but they cannot use shovels since that isn't specified in their class. This does however mean that you CAN use a shovel when you are NOT in combat.
- Similarly, all classes have had their base mana regeneration set to 60, with their base stamina regeneration set to 40. This is because stamina pretty much always regenerated till max constantly and the resource wasn't even being used.
- Attributes have been scaled down by a factor of 3, meaning classes will have 3x fewer attributes, but those attributes per point will provide 3x more of a bonus. The exception here is the strength attribute as to make up for the loss of damage by standardizing item damage.
- Max health and max mana per level have also been rebalanced slightly, but classes should generally have about the same max mana and health as before.
- All classes have had a few attributes increased or decreased so that their total attribute count is equal to 30 (this is because some classes just had fewer attributes after rebalances.)

Skill updates, changes, and fixes:
- Wizard - Blink - now works in the void.
- Enchanter - Disenchant - added back to enchanters spellbook, not quite sure where it went.
- Runesmith - Major and Minor Runestones should work as intended.
- Engineer - IC - Doors and gates and bridges should work as intended.
- Blacksmith - Deconstruct - added netherite tools.
- Blacksmith - Deconstruct - added bows.
- Blacksmith - Deconstruct - fixed a bug having to do with chain armor.
- Blacksmith - Deconstruct - fixed a bug having to do with gold armor.
- Blacksmith - Repair - Added tridents to the repair list.
- Blacksmith - Repair - should now work as intended.
- Farmer - Summon Horse, should now function as intended.
- Farmer - Plant, should now function as intended.
- Samurai - Bladegrasp has been reworked - Once you activate the skill, it will last 1 second, During this time after making a melee attack, if you are hit with a physical attack within 2 seconds of your melee attack, then you parry the attack.
- Samurai - ParryMagic - will now remove its effect upon being consumed.
- Fixed typos in the following skills; Murasame, Plague, Retreat, Illusionist.

Bug fixes:
- Frost enchant causing griefing by replacing blocks has been fixed.
- Boats doing damage to players upon crashing into other entities should no longer occur.
- The issue with chest carts causing damage when opened has been fixed.
- /township spawn should no longer cause damage to the user.
- Chest sorting system has been fixed.

Exploit fixes:
- The issue with trade packs allowing players to bypass the world border has been fixed.
- Damaged anvils are no longer accessible by other classes.
- Classes who were not intended to use a bow can no longer use an exploit to do so.


If you reported a bug or issue and don't see it on the list of fixes, feel free to PM me, and I'll make sure the team has seen the report. Have a great time during early access, if you need any help feel free to PM me asking questions.
 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Fixed NPCs in wrong areas...
Fixed TNT block damage from harming blocks (ouch!)
Will be monitoring Gold/Valors and adjusting based on how much gold ore is available
 
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