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  1. Egorh

    Suggestion Blinded By Particles

    Overall a lot of the time I can't see much while fighting do to some skills having an absurd amount of particles/fireworks. There are some settings in optifine for "Decreased Particles" but it doesn't seem to do anything. My suggestion: Reduce particles in skills that cause issues Turn off...
  2. Egorh

    Major Class Revamping - Lets Do It Properly

    There has been some talk/discussion going around about revamping all the classes to a lower skill count/a simpler setup. When I hear this I think that we want to simplify classes but keep the same 'feel' each class has. What I personally don't want to see is classes simply 'compressed' (multiple...
  3. Egorh

    Suggestion Make Herocraft Great Again

    Off the bat this will be a long post, I'm going to try covering everything. Its going to be a mix of ranting and suggestions Attributes The current implementation of attributes is really not that good. As a Tier 1 class all your attributes are set from level 1. This means anything other than...
  4. Egorh

    Suggestion Make Herogates cost souls

    When a new player logs into the server they go explore their immediate surroundings. This leads to brand new players walking through herogates instead of down the 4 roads. This often brings them to pvp hotspots. Small, and easily implemented action to reduce some noob killing A money dump (the...
  5. Egorh

    Suggestion Currently No-PvP in Residences

    The title says it all. I do not know if it is intentional or not but having unnecessary no-pvp spots like these is a bit irking. Especially because we were finally able to move away from having a pve side of the map. PvP is a part of the game. The only safe spot should be spawn and herogates...
  6. Egorh

    Suggestion T2 Suggestion

    Right now the main problems I see with tier two classes is trying to re-earn everything you already had, but even slower. I rarely see people go t2 unless there is a boost so they can get a large chunk of it finished. You are missing attributes, per level gains, skills, so on so forth. Because...
  7. Egorh

    Egorh Coder App

    1. Minecraft IGN: Egorh 2. Position applying for: Coding Team 3. Age: 18 4. Timezone (please use GMT if you live outside of the United States): EST 5. How long have you been playing Minecraft?: 5+ years 6. How long have you been on Herocraft?: Almost 5 years 7. What is your level of Java...
  8. Egorh

    Egorh Balance Team Application

    1. Minecraft IGN / Age: Egorh / 18 2. Position applying for: Balance Team (implementer or tester): Implementer + tester (can't really apply for senior balance off the bat) 3. How long have you been on Herocraft?: I think it is almost 5 years 4. What's your favorite class/path?: Ninja/Disciple. I...
  9. Egorh

    Meeting 15/06/2015

    Didn't get pushed in time from last patch (already in files) ThrowAxe --> Range Scaling: 0.5 -> 0.1 InfernoFlash --> Mana: 110 -> 85 Warriors Samurai Mind & Body -> Provoke (temporary) Rogues Ranger - RuptureShot Duration: 10s -> 5s Tick Rate: 2s -> 1s Tick Damage: 2 -> 4 Mana Per...
  10. Egorh

    Small Meeting We Had

    There was four of us talking and discussing balance here is what we talked about. We also included T2 skills and some things that were mentioned during the last balance meeting It is important to note that we do not know what was actually implemented from the last balance meeting (we mainly...
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