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  1. Yavool

    Bug Boss mob (spider) 75% DR

    All of my Necromancer spells were doing only 25% of their normal damage against a spider boss mob on Sanctuary just outside of spawn. I wanted to know if this was as intended. If so, why not just give it 14,000 hit points instead? -yav
  2. Yavool

    Suggestion Mob Scaling / Growth - thoughts?

    Mob scaling was a great addition to HC. It would be nice if it stayed.
  3. Yavool

    Bug Mythic Mobs

    The bleed effect was way out of proportion, especially since it didn't require a mob to actually land a hit. Thank you for reducing it by about 80% and making it a % on-hit chance.
  4. Yavool

    Bug Voting websites down

    The link hc.to/vote is down with a "Webpage is not available." message. -yav
  5. Yavool

    Rule Change: "User has been warned"

    Yes, that is considered griefing, @sysdrum.
  6. Yavool

    Suggestion Staff

    Use the prt sc (printscreen) key up by the f-keys, then open it in paint. Save it wherever you would like. The rules are set; if someone breaks the following rules, report them. Otherwise try engaging in give & take, or simply get a thicker skin and a stiffer backbone, imho...
  7. Yavool

    Suggestion Raise Class Level Cap to 100

    Thank you to all who voiced their opinion. I hope that it provided a forum to offer up your best argument and get your thoughts and feelings off your chest. :) -yav
  8. Yavool

    Suggestion Raise Class Level Cap to 100

    When you say "we", @CoolBeans279 , what group of people are you referring to? Are you part of those teams, or simply speaking on their behalf? For I am part of the HC community as well, and as a "we", I disagree with your statements: There is no reason to drive new players away through...
  9. Yavool

    Suggestion Raise Class Level Cap to 100

    By doing so: It will require players to spend more time/energy in each class in order to master it; It will give advantages to the PVPers who are dedicated to HC over those who are not; It will allow new spells and abilities to be added to each class if desired (though I suggest that the...
  10. Yavool

    Suggestion Please reduce Speed II timer at Central

    The Speed II timer is currently set at about 48 seconds before it refreshes. By having it so long, it takes much too long to wear off after going it a shop or the exchange without manually using the speed off command. A simple fix to this is to put it on a 6-8 second timer instead of the 48...
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