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  1. zencow

    /col duel is getting to be /col drool

    Oh but what if you had different arenas stacked on top/beside/wherever of each other in one map but have the spawn-point randomized so the players battle at a random layer each time? Kinda like how DM works but of course the players have to meet each other at the same layer/arena. Can't be that...
  2. zencow

    Karma Questions

    Yeah Psyicele was likely talking about you since that time: http://herocraftonline.com/main/threads/concern-about-possible-cheating.39898/ I'm getting better at pre-combat logging. YOU SHALL NEVER KILL ME AGAIN! Edit: Yeah no hard feelings, I plan on turning evil eventually anyway since...
  3. zencow

    Bug Shock

    I think this problem is still present. It's already quite sad that it's only 35 damage that ticks only 4 times? Not planning to respec to wizard currently but one of the possible reasons what it didn't work for me afaik was walking beyond a certain range from the mobs after putting it on them.
  4. zencow

    Karma Questions

    Yeah, it's quite annoying that vallad_centrius hunts me too since I got -50 karma and am trying to level beguiler. Imo, it's quite wrong that people would gain good karma for people who are classified as 'Innocent'. It's pretty dirty that the 'good' people only tend to hunt lower levels too...
  5. zencow

    Suggestion Re-hauling Melee combat

    [Reserved for more thoughts]
  6. zencow

    Suggestion Re-hauling Melee combat

    I find it weird that Herocraft skills are balanced around the anomaly/glitch that occurs between Herocraft/Minecraft damage that allows melee to squeeze in more damage. Rather than make balances around the glitch, why not fight it head-on? My proposal for today is to reduce all damage from...
  7. zencow

    Suggestion [Heroes]Per Path Global Cooldown

    Agreed, with the increased global cool-down, warriors still comes out on top since the could still deal some click damage between skills whereas it makes things really awkward for casters who have to space their spells rather than kite/offload/kite smoothly as they are meant to. I dunno about...
  8. zencow

    mastered wizard... pondering whether I should practice aiming fireballs or switch to beguiler.

    mastered wizard... pondering whether I should practice aiming fireballs or switch to beguiler.
  9. zencow

    Suggestion Information in /skills and /skills <skill> ?

    Currently the information provided from /skills aren't very detailed. The mana, cast time, reagent cost and cooldown and range in particular are not told thus requiring users to refer to wiki or searching through the skill updates and make calculations. As Herocraft's dangerous environment...
  10. zencow

    Suggestion Please re-design the spawn

    1 block deep of water would be sufficient to stop damage. Spawning glitches never occurs if the platform is 2 block thick with at least 3 space of air - which is why I found the design of the spawn odd. I've always thought of spawn as somewhere you can let your guard down, guess I was wrong.
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