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Character Introductions

iAlchemist

Legacy Supporter 3
Joined
May 29, 2015
Name:
Age: Eos
Gender: Male
Class/Profession: Necromancer/Wizard
Appearance/Physical quirks: Dark hair. Usually ruffled from the goggles that have a permanent resting place right above his forehead. Fairly tan skin, and a tall and wiry stature. He's almost always seen wearing a purple robe, adorned with symbols for different arcane things, and has a mechanical right arm due to an accident at a very young age.
History: Eos was born to a normal family, but was recognized as a voidling, instead of the usual lost soul. A voidling is a rare entity where the soul that is within the child does not originate from the multiverse, but instead the void. Voidlings are notorious for chaotic and destructive behavior, and he was thrown from his home as a very young child. Eos, as a infant, nearly starved to death in the cold of night until another family walked by him. Surprised by the child laying in the sands of the desert, they picked him up and took him to their home, to be raised with their other 3 children, Alyssa, Charles, and Robert. Eos lived an almost normal childhood, while he remained blissfully ignorant to his true power underneath. That is, until the fateful day when he left home in the morning, around the age of 16, to go and collect food for his family, and his very ill father.
On his way back, he saw the column of smoke coming from his home, and he dropped the bread he was carrying and ran home, to find his entire family slain, and his house being burned. He fell to his knees and sobbed loudly until the bandits came out of another nearby building. They looked at him, and pushed him towards his family, laughing. Finally, one of the bandits readied his sword, something snapped with him, and a new arcane power he didn't know he has flooded into his body. He looked up and saw a horrified look on the bandits face, and the bandit dropped his sword. Eos didn't know what was going on, so he turned around. Behind him, his dead family was rising from the ground, as undead. Eos realized the horror of what he had done, and watched as the undead he created attacked the bandits, and ran them through with their own weapons. After the bandits had died, his family fell back down to the ground, at piece once more, and Eos wept for what he had done...
A year later, He was now living on his own, and had begun to experiment with Thaumaturgy. He lost his arm during an accident when one of the machines around him exploded. Later on, he learned how to bind magic to machines, and created a new arm for himself, powered by souls.
Personality: Hard working, quiet, but extremely intelligent, Eos is haunted by his past experiences. He's passionate about his work, and genuinely cares about other people, but he has a darker side that arises when he feels the need to defend himself, and he unleashes the fury of his full arcane might.
Alignment: Chaotic Nuetral
Weapons: A staff, his mechanical arm
Magic: Thaumaturgy
Family (if applicable): Mother, Father, Sister, and 2 Broters, all deceased.
Interesting Facts: He has never known that he is a voidling, and has an odd hatred of the void. He also hates alcohol because of his past experiences with alcoholics.
Favorite Food: A special bread made by his mother, that he hasn't had for years.
Favorite Drink: He prefers to drink speed potuons when he can.
Likes: Explorating, Magical machines, alchemy, spiders, study of the arcane.
Dislikes: Undead, the void, aass holes.
Allies/Enemies: Ally to anyone who has proven that he can trust them, enemy to anyone who has proven that he cannot trust them.
Roleplay Hints: Errr...uuhhhh, I dunno.


Made on mobile, you know how it is.
 
Joined
Jul 13, 2015
Name: Xar Xu
Age: 28
Gender: Male
Class/Profession: Ranger/Miner
Appearance/Physical quirks:
4TYCL6I.png

Xarxu has dark brown (almost black) hair, ebony skin, and has a hybrid muscular and athletic physique. He generally wears dark purple Samurai-style armor, and often carries a longbow that is inscribed with runes. He stands at 6'7" height, and the sclerae ("whites") of his eyes are bloodshot (dark red), with yellow-gold irises.

History: <Coming Soon>
Personality: Careful, High-Strung, Vigilant. Xar Xu has seen the "sick underbelly" of the "beast" that is the world, and knows to watch his own back at all times.

Alignment: Chaotic Good
Weapons: Runic Bow, Hatchet
Magic: Basic Survival cantrips (campfire, etc)
Family (if applicable): <Coming Soon>
Interesting Facts: <Coming Soon>
Favorite Food: <Coming Soon>
Favorite Drink: <Coming Soon>
Likes: Food, Drink, Rain, Fishing, Hunting Undead
Dislikes: Serial Killers, Haters, Liver & Onions, Betrayers and Malevolent Entities

Allies/Enemies: <Coming Soon>

Roleplay Hints: ((what is this for?))
 
Joined
Jul 6, 2013
Location
Somewhere
I am pretty new to this, but I got the idea for a bit of a story. In case you were wondering why I chose the name: Donald F. Man, Daffy F Man, Daf-ef-man.

Name: Donald F. Mann/ Altruus

Age: Mid 20's

Gender: Male

Class/Profession: Paladin/ Farmer

Appearance/Physical Quirks: Tall, about 6'5". A lean and muscular build. Short brown hair which is already beginning to grey. Usually has a bit of scruff due to lack of shaving. Light grey eyes which seem to look through you instead of at you. He wears a heavy suit of iron armor with a sword at his hip and a shield on his back. He does not wear a helmet.

History:
Chapter I: The Beggar
Abandoned at a young age by his parents Donald became a beggar at a young age. He struggled every day to survive. He began to fight in a bareknuckle boxing ring at the edge of the city. He often left bloodied and broken, but he could at the very least not go hungry. One day, laying beaten in the sewers of Bastion, a cleric approached him.
"Why do you do this to yourself?" He asked.
"What choice do I have? If I do not fight for every scrap I will have nothing. I will be nothing." Donald responded.
"I see. But what if you could be something more? Join our order and spread the word of the Light!"
And so Donald joined the man and his band of Clerics and Paladins. Having no interest in healing or spells, Donald joined the Paladin order. Reborn in the Light he was named Altruus so he would put all others before himself.

Chapter II: The Paladin
For many months Altruus trained with sword and shield as to become a beacon of light in the dark. Soon he left the city with the group to travel to various small towns to try and convert the members of the town to their way of life. He was in high-hopes for the journey, finally being able to making a difference. Finally being about to become something more. The first settlement they visited was very small, only about a few dozen people lived there. After explaining their ways to the village's inhabitants they had a few converts, but it was not even half the town. The Clerics gave those who converted new names like they had given to Altruus, and it appeared like the group would leave the town, but instead the head Cleric gave the Paladins a nod. Altruus was confused, he did not know what to do. The other Paladins stepped towards the villagers. They drew their swords.
"What are you doing?" Asked Altruus.
"If they will not be purified in life, let them be purified in death!" Responded the head Cleric.
With that the Paladins struck down the remaining villagers. Altruus saw this and could do nothing to stop his brethren. He could not protect those who were helpless. Realizing the true fanaticism of his brotthers and afraid of the crimes they had committed he fled. For days and nights he fled, never once stopping, never once looking back.

Chapter III: The Recluse
After weeks of wandering Altruus stumbled across another small village similar to the one he had run from. He vowed then and there he would not let a tragedy such as the one he had witnessed occur here. On the outskirts of the town he created a small cabin made of wood and stone, and on the nearby land a farm. He hid away his armor, shield, and sword beneath the floorboards of the place, and lived a life of relative peace alone in his house. He interacted with the local villagers as little as possible as a form of punishment. He would suffer by himself. One day he noticed something strange on the outskirts of the village, it was a campfire. Around it were familiar tents, and in those tents were familiar faces. It was the group of fanatics he had once called his brothers. Determined to uphold his vow to protect the town he dug up his sword. One by one he went into each tent and slit the men's throats, leaving them choking on their own blood. He returned to his home, and for the first time in many years he slept peacefully.

Chapter IV: The Criminal
Altruus was awakened the next morning by a knock on the door. To his surprise it was the village's sheriff. He grabbed both of Altruus's wrists and bound them with chain. Altruus did not resist.
"You are under arrest for the murder of 15 Holy Men." Stated the sheriff.
And so the two walked into town. Altruus could see nervous eyes peering through windows to see the tall murderer. They marched into the town's court. There Altruus saw something he could not believe which filled him with anger. It was the head Cleric! How has he escaped? He was sure he had killed every last one of the fanatics.
The Cleric greeted him, "Hello Donald. You can only imagine my horror to return to my camp to find all my brothers murdered in their sleep! And you can only imagine my shock at learning one of my former brothers was living in this village! It was only natural to conclude that only such a twisted Lost Soul as yourself committed an atrocity like this!"
"Yes, it was me who killed those sleeping in the tents," responded Altruus, "but it had to be done. Without me who knows what you would have happened to the villagers here?"
"What exactly would have happened here, Donald?" Asked the Cleric, "We are but a group of peaceful Holy Men seeking only to enlighten those we can."
Altruus looked to the sheriff, but he could see there was no hope of him escaping this situation alive. He would be lynched and the fanatic would go free. In a moment of desperation Altruus broke his chains. He knocked the sheriff unconscious and grabbed his club. With it Altruus struck the Cleric's head, shattering it. He dropped the club and sprinted back to his home. Quickly he adorned his armor, his shield, and his bloodied sword still propped up against his nightstand. Once more Altruus fled, but this time without a heavy heart. He travelled from village to village helping those he could. Eventually he heard word of a new world, Citadel. He was sure this newly found continent would be in need of his justice. Finally finding his purpose he got on the first boat he could to await his destiny.

Personality: On the surface Altruus is a very happy person, always smiling or making jokes. But his eyes betray his true emotions. Sadness for those who had lost their lives and hatred for those who had taken them. Often he secludes himself in buildings he constructed himself, but he sometimes descends into nearby towns in search of someone to speak with and pass the time.

Alignment: Neutral and totally unbiased.

Weapons: His doubled-edged sword can always be found at his waist, and his trusted shield protecting his back.

Magic: Occassionally casts light-based Magic to smite the land's evil, but prefers hand-to-hand combat.

Family: Unknown

Interesting Facts: Despite the fact that he has sworn an oath to kill none among the living untainted by evil, including animals, his most common meal is various meats. Why waste what is already dead?

Favorite Food: Steak and other meats. Surprisingly enough this rather dark figure also has a bit of a sweet tooth.

Favorite Drink: Sworn off alcohol Altruus enjoys exotic fruit juices, but usually drinks water.

Likes: Protecting those who are in need.

Dislikes: Injustice. Also dislikes being the center of attention of many people.

Allies: Those who champion justice.

Enemies: Those who seek to spread chaos. Also has a general distrust of Clerics and Paladins.

If you read all of this I am impressed and I thank you. Feel free to give me any feedback on ways to improve my writing.
 
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GodOfGales

Legacy Supporter 4
Joined
Feb 21, 2015
Name: Gale (Last name is unknown, but goes by Gale Victory)
Age: Gale is immortal, and has been around a great 457 years.
Gender: Male
Class/Profession: Disciple / Engineer
Appearance/Physical quirks: Average height to mortal men, short compared to his fellow immortals. Pale skin, pale armor, with white wings. His eyes are of a dark blue. http://imgur.com/opAXSEJ
History: Gale says little about his history. Through dedicated researchers and what he has revealed, it is found he laid the first seeds for the Elven race and has always been fond with mechanics. Since the first mighty gale blew he was formed, and has remained the God of Gales since. After he left his many children on his holy land, nothing is really known until he returned.
Personality: Gale is a silent man, always taking in information without giving out his own. When is the worst of troubles, he simply forces the opponent away with his mighty blows of gales. He believes in the power of multiple voices within a government, and always decides his opinions upon the leading citizens upon his land.
Alignment: Neutral Good.
Weapons: His great staff of ivory.
Magic: Alongside the godly ability to smite, he has great ability to control the winds.
Family (if applicable): His mother was the first gentle wind, his father was the first tornado.
Interesting Facts: Seems to favor the Steampunk society over his original children, the elves.
Favorite Food: Cooked Pork chop
Favorite Drink: The purest, natural waters.
Likes: Those silent and observant, and those who know their blessings.
Dislikes: Pure evil, pure good. He also dislikes those who oppose him and attack him, for he is not a hostile man and prefers to blow his enemies away with a mighty wind. When this is not possible, he is greatly annoyed.
Allies/Enemies: Some would imagine he would enjoy the Dragoons. This is not the case. He cannot stand a Dragoons ability to completely disregard and ride winds. He seeks to destroy the race. He is great friends with the Druids and Rangers. His greatest companion, however, is his close friends @Perboni , who he trusts greatly.

This was done in a rush, but I've been putting off posting this for awhile.
 
Joined
Jul 6, 2013
Location
Somewhere
Name: Gale (Last name is unknown, but goes by Gale Victory)
Age: Gale is immortal, and has been around a great 457 years.
Gender: Male
Class/Profession: Disciple / Engineer
Appearance/Physical quirks: Average height to mortal men, short compared to his fellow immortals. Pale skin, pale armor, with white wings. His eyes are of a dark blue. http://imgur.com/opAXSEJ
History: Gale says little about his history. Through dedicated researchers and what he has revealed, it is found he laid the first seeds for the Elven race and has always been fond with mechanics. Since the first mighty gale blew he was formed, and has remained the God of Gales since. After he left his many children on his holy land, nothing is really known until he returned.
Personality: Gale is a silent man, always taking in information without giving out his own. When is the worst of troubles, he simply forces the opponent away with his mighty blows of gales. He believes in the power of multiple voices within a government, and always decides his opinions upon the leading citizens upon his land.
Alignment: Neutral Good.
Weapons: His great staff of ivory.
Magic: Alongside the godly ability to smite, he has great ability to control the winds.
Family (if applicable): His mother was the first gentle wind, his father was the first tornado.
Interesting Facts: Seems to favor the Steampunk society over his original children, the elves.
Favorite Food: Cooked Pork chop
Favorite Drink: The purest, natural waters.
Likes: Those silent and observant, and those who know their blessings.
Dislikes: Pure evil, pure good. He also dislikes those who oppose him and attack him, for he is not a hostile man and prefers to blow his enemies away with a mighty wind. When this is not possible, he is greatly annoyed.
Allies/Enemies: Some would imagine he would enjoy the Dragoons. This is not the case. He cannot stand a Dragoons ability to completely disregard and ride winds. He seeks to destroy the race. He is great friends with the Druids and Rangers. His greatest companion, however, is his close friends @Perboni , who he trusts greatly.

This was done in a rush, but I've been putting off posting this for awhile.
I get that you want to hide your background to add mystery to your character and all, but come on. You're the lore writer of the town, tell us a story (You're the piano man).
 

GodOfGales

Legacy Supporter 4
Joined
Feb 21, 2015
I get that you want to hide your background to add mystery to your character and all, but come on. You're the lore writer of the town, tell us a story (You're the piano man).
Haha I plan too, I just used that excuse as a place holder until I get a good thought and story planned out.
 
Joined
Sep 14, 2015
Name: Haito(AKA The dark assasin)
Age: Nobody knows
Gender: Male
Class/Profession: Assasin/Hunter
Appearance/Physical quirks: Blue eyes,Brown hair,Always wears green hunter outfit
History: Haito was born in a village in wales His mother died when he was 3 So he growed up with his stepmother and dad his stepmother was very mean with him. His dad at night always told him she'd like him one day. But that didn't happen. He ran from home when he was 7 And befriended a talking dog called Charlie (they had lots of dangerous adventures) .When he had his 10th birthday an old man found him. His name was Sensei Amir he taught him to be a ninja. But sometimes when he's in the mood for it he becomes an assasin.
Personality:Sneaky,Loner
Alignment:
Weapons:Special bronze knife (He found it in an abandoned Tiki village It weilds magic powers
Magic:His knife can move for itself so heknows exactly when to hit
Family (if applicable):He has no family
Interesting Facts:Some say hes hot
Favorite Food:Sushi
Favorite Drink:Red wine
Likes:Red wine and Sushi
Dislikes:Water
Allies/Enemies:A:Sensei Amir E: Luke (His brother who betrayed him)
Roleplay Hints:his weakness is water
 
Joined
Jul 6, 2013
Location
Somewhere
So after changing classes I realized my old lore doesn't work anymore. So let's try again. After writing this I see the history is a bit darker than what I would normally go for, but oh well.

Name: Dafefman/ Daf

Age: Late Teens

Gender: Male

Class: Dragoon

Appearance: Tall, about 6' 5" with a lean, muscular build. Brown hair; short on the sides and long on top. Has a large scar on the left cheek. Wears a green jacket with gray pants, and always carried with him an iron shovel.

History:

Chapter 1: Digging. Always Digging.

Dafefman finds himself one summer afternoon in a strip mine arduously breaking stone one blow at a time. His blistered hands rubbing against the handle of his pickaxe. Muscles aching, he turns to look around himself, hoping there is no one looking so he can take a break, but as always there is a guard. Dafefman turns back to his work, he along with the hundreds of others who had been captured from surrounding villages.
"How long has it been? Weeks? Months?" Dafefman wonders to himself, counting the days in his head, one for every strike. "Three weeks and four days... So this is as long as I last?"
"Get back to work!" Yells a menacing voice behind him almost simultaneous with the sound of a whip hitting his back. He could not feel the frayed tip dig into his skin or the blood running from the new wound. Dafefman had gone numb long ago. It was only after the second snap of the whip that he realized he had stopped working. He imagines spinning around and planting the pick deep in his captor's skull, but there is hardly any life left within him. Dafefman simply lifts his pick and begins to strike the stone once more.
Dafefman had come from a peaceful village. It was a quiet life he had been taken from, but still far better than this. He had awoken to fire in the village. He was running to the well to get buckets of water when he was struck on the head. He woke up just as the morning's light crested over a nearby mountain. It would have been a familiar yet beautiful sight if he had not been chained to the back of a wagon along with some of the others from his village bumping down a cobblestone road. Dafefman arrived at a large hole in the ground when the sun was at its peak. Still dizzy from his blow to the head he did not understand why he saw so many people working in such heat. Surely they must need a break? His chains were taken off and he was handed a pickaxe. The group of villagers was marched down into the pit. At this point he had regained enough presence of mind to understand what type of situation he was in. He was a prisoner here, and it was doubtful he would ever leave.

Chapter 2: Some Say it was a Revolt.

Just over four weeks has passed since Dafefman was taken from his home. He is amazed he has lasted so long as he passes the graves on the way to the sleeping quarters. Their captors buried them there in order to remind those who had survived of the futility of resistance. There is no need for any more reminders, the lashings are enough. The door to the sleeping area locks behind him. There are about 20 people to every 10x10 meter room. As he settles into his cot he hears a strange noise. It is a very familiar noise, but he cannot quite place it. The TNT! It is the sound of the TNT used for mining.
"That's strange," Dafefman thinks to himself. "Why is someone mining so late?"
There is a second blast. This time it is closer. He notices others in the sleeping quarters begin to stir. There is a third blast, but this time it is deafening. He watches as stones from the far wall are thrown inward, crushing a few people beneath it. Those that had arrived more recently than Dafefman begin to leave, but not him. He sits there watching them, all the while more explosions are going off nearby.
"What could possibly be going on?" He wonders. "Why are there people leaving? We cannot leave this room until morning."
He sits on his cot stunned for some time until someone appears at the newly formed entrance to the room.
"Hey Daf, let's go!" It was one of his friends from a neighboring village that he had known before being taken here. "We're finally getting out of here!" With this an iron shovel is thrown at his feet. After staring at it for a moment Dafefman graps it firmly in his shredded hands. Adrenaline surges through his veins.
"The time has come! It is finally time to get out of here!" Dafefman thinks. Or maybe he said it aloud. He can no longer tell. He rushes out of the building. As he runs toward the sound of commotion he scans the gates of the encampment for a place to exit. He notices a group of prisoners digging underneath the fence. Suddenly a hail of arrows descends upon the would-be escapees. Many of them were hit, but few had died instantly. Dafefman was still far enough away that the archers had not noticed him. He sees the rubble of one of the sleeping quarters and notices that it is about level with the top of the fence, but is still quite a distance away. As he climbs onto the top of the pile of stone and bodies he thinks he might be able to get over. With the adrenaline still pumping he pushes off towards the gate. He lands on the barbed wire topped fence, but still he feels nothing except an ever present need for freedom. He claws his way over the fence and lands on the other side. He sprints with all of his energy into the surrounding forests still clutching the iron shovel he had been given minutes earlier. A slight grin creeps across his face as he runs. Dafefman is finally free.

Personality: At first glance he seems dark and imposing, but quickly opens up after a short conversation to reveal a much more jubilant attitude towards those around him.

Alignment: Chaotic Good

Weapons: An iron shovel

Magic: None

Family: None

Interesting Facts: Was actually training to become a Bard at the time he was captured. Still carries a deep love of music.

Favorite Food: Who doesn't love a good pork chop?

Favorite Drink: Pink lemonade. It tastes better than regular lemonade for some reason.

Likes: Sunsets, long walks on the beach, and revolution.

Dislikes: Those who would use others for their own gain, and digging with his shovel.

Allies: Those he befriends while traveling.

Enemies: Those that attack him without a solid reason.

RP Hints: Sucker for a good conversation. Can be coerced into doing most things after a good discussion of local politics.
 
Joined
Dec 5, 2015
Name: Pennor Dogon
Age: 20
Gender: Male
Class/Profession: Samurai / Enchanter
Appearance/Physical quirks: Shorter young man. Green eyes and short brown hair. Appearance isn't important to him, always looks as if he needs a bath. His smile is childish, almost innocent.
History: Pennor grew up on the streets begging for meals. He was a street kid and always had to take care of himself. His parents abandoned him long ago. One morning, while fighting over a loaf a bread with another child, Pennor was thrown to the ground and beaten mercilessly by the kid and his older siblings, to the point where he blacked out. Pennor woke up in a daze in a room with a little old man. This little old man had patched him up and continued to take care of him.

Pennor began his training angry and confused, but sensei taught him the art of meditation and centering. Pennor loved this old man, no one ever cared about him. This was new and Pennor adored it. Sensei also taught him the great value in people. "It may not seem like it now, but kindness knows no bounds, what is given will come full circle and be returned ten fold." After living with sensei a few years, his sensei had grown ill and had passed, leaving Pennor alone again. Pennor continued practicing what sensei taught him in peaceful solitude.

Now 20, Pennor has joined society as a master swordsman and enchanter. The years of solitude had shaped Pennor, most of his life he has been alone. Desperate for anyone to care for, Pennor is wide eyed and looking for any kind of friendship.

Personality: Always smiling, Pennor yearns to be in the company of others. He needs someone to trust, someone who makes him feel wanted. He'll take this friendship however he can get it. Pennor's loyalty has no end, almost like a master/subject relationship. He will do what is asked of him keep the friendship going, good or bad.

Pennor is awkward and says some strange things at times, he's not the most socialized person. Sensei is always on his mind, all he has is his teachings and memories, and he freely shares them.

Pennor will stop at nothing to hurt those who hurt him. Whether it is emotional, physical or mental.

Pennor is very childish, especially when it comes to emotions. Years of solitude stunted his emotional growth. Having experienced very little, he is very ignorant.

Alignment: Neutral (subject to change)
Weapons: Sword
Family (if applicable): None
Favorite Food: Sensei says Herbivore is the way to go!
Favorite Drink: Water, because he's had nothing else
Likes: People
Dislikes: Abuse of his trust. Cruelty. Pain.
Allies/Enemies: None.
 

zaraki242

Wood
Joined
Jan 15, 2016
Name: Marvies
Age: 25, counting from the day his father found him. (details below)
Gender: Male
Class/Profession: Runeblade/Merchant
Appearance/Physical quirks: Marvies is a average height man with a big beard and short hair. both is hair and his beard is colored dark brown almost black. he is muscular. his skin is rough and a bit tan. green eyes and his arms and shoulder area is covered in tattoos. basically this guy
but with clothes on.
f183bb43fc57d64e816c900fe029b169.jpg



History: Marvies's was an orphan raised on the street, by the old Runeblade called Gregory, who in Marvies's eyes is his father, which is why Marvies calls him father.
Marvies's father found him as a new born. he found him when one day he was searching a dark alleyway for food and things that could have been of use to him, he then heard noises deeper down the alley so he decided to hide. after laying down pretending to sleep behind a pile of trash for a time, he went to check if somebody had been hurt, what he found wasn't a injured person, but a newborn baby that had been left for dead. Gregory was neither kind or mean so normally he wouldn't have picked up the baby but something in him told him this was his chance to redeem him self from all his regrets.

Marvies grew up without that much money and food so it's understandable that Marvies would become a thief. around the age of 10 he tried stealing from a guy who was at the edge of a group but he was found out and chased to a nearby alley were he was beat to near death, after which they left him to die. Gregory who had heard the screams of Marvies came running, as quick as he could he took him to their blankets and got other homeless people to help him stop the bleeding and save Marvies's life. when Marvies waked up 2 days later, Gregory was leaning in over him and when Gregory saw him open his eyes the biggest smile Marvies had ever seen spread across Gregory's face, but that didn't last that long, because seconds after Marvies woke up Gregory asked him what had happened. after Marvies had explained what happened, Gregory decided to teach Marvies the art of being a Runeblade.

in addition to learning fighting skills by Gregory Marvies also became a good merchant by living on the street and learning to negotiate.

at the age of 19 Marvies got in trouble with some debt collectors and accidentally killed one of them for this reason he needed to flee leaving behind everybody he knew, since then he has been running from his past while he has perfected his fighting skills.

Personality: Greedy, flippant but not a straight jerk, and he seems to be happy most of the time
Alignment: chaotic neutral
Weapons: sword, dagger
Magic: none (other than the skills belonging to the Runeblade class)
Family (if applicable): foster father, but no known biological family)
Interesting Facts: dosen't really trust people, for Marvies the thing most important over anything else is money.
Favorite Food: anything eatable
Favorite Drink: anything drinkable
Likes: money, treasure, food
Dislikes: debt collectors, people who dosen't appreciate their food and/or money
Allies/Enemies: whoever he likes or he can use to get money/debt collectors
Roleplay Hints:
 
Last edited:

GodOfGales

Legacy Supporter 4
Joined
Feb 21, 2015
Name: Bartholomew Easton, known as Bart to his close friends & family

Age:
43

Gender:
Male

Class/Profession:
Soothsayer / Enchanter

Appearance/Physical quirks:
Relatively thick, but not quite 'large'. Standing around five foot eight inches, usually clothed in a fine royal garment, or when exploring the rest of the world, a Victorian-age styled suit. His eyes have been compared to sea-green water, and his hair like a soft bed of fine tended grass. Occasionally sports a single monocle with pride of his origins, but can see perfectly fine without it. Rumored to lack a belly button, but that's probably a myth.

History:

Background
Empress Minuet Arlington had recently come into power when Bartholomew was born. She had overseen and supported the, then young, architect who's name has faded in time, in the building of Vordai. The Empress was the grandmother to Bartholomew, and knew he was second in line to the throne. She despised her son-in-law, Henry Easton, who had married her youngest daughter, and sought to eliminate him when Bart was of age and grant him passage unto the throne of New Delve. This time did not occur, however, before Vordai had finished construction. She moved the Royal House there and named it the new capital of New Delve, using her rich and royal habits and styles as a standard for all citizens of the town. This was the environment the young Bart grew up with.

Childhood
Bartholomew was raised as any royal child could be expected to be raised, mostly by nannies and servants than the family directly. This did nothing but add to his sense of social superiority, and by the time he surpassed his days as an infant he already developed a strong vocabulary because of the 'fancy, long named' things that surrounded him. However, during his days as a toddler approaching five years of age, the city of Vordai had grown enough for him to be relocated, leaving the previous capital for a new, shining gem of a city. This was exciting Bart, however caused turmoil in the family. The Eastons, which comprised of the immediate predictors to the throne, including Henry Easton, Glenda Arlington Easton, and the young Bartholomew Easton. The conflict didn't reach harmful levels, however, until Bart was ten. Upon reaching this age, Empress Minuet came upon the realization that death was approaching her old age. She assembled a small force of die-hard loyalists and requested they storm the 'Eastern Wing', the section of the Royal Castle dedicated to the Easton family, both close and distant. It was then, in the dead of night, almost every man and woman of Easton blood was killed, excluding Bart, Princess Glenda, and his close Aunt and cousin. This would forever change the path of the nation.

Teenage Years
This event changed the way things worked in New Delve, some minor, some major. The most major of ways is it called for some separation of power that lied in the office of Emperor. Governmental reform cries were heard throughout the nation. Vordai were very liberal in their views, so the capital was able to be pleased by allowing more diversity into the nation. This lead to cities of races from Dark Elf, then to Dwarfs, and even Pirates being included into the nation. Outer regions of the empire, however, called for a complete rework of government favoring democracy. Empress Minute did her best to control this outbreak of revolutionaries, however at her elderly age, she was weakening and the die-hard loyalists of her were older as well. A minor form of cultural change came when she declared the young Bartholomew, at this time fourteen, a teenager. Originally, teenage years were not declared until seventeen. She misjudged her remaining life, however. She expected to die before he reached 17, meaning Bart wouldn't be able to inherit the throne. Him being named Emperor early was because of another reason- Civil War. Outer cities of the empire stormed the capital of Vordai in a cry for reform, killing the Empress and Princess Glenda. Bart, 15, escaped with his aunt and cousin. He returned three months later to a city of ruins. The architect who built the city originally returned to build the city again, but it remains un-finished. Bart was declared Emperor at 16 after minor remaining conflicts of other wealthy family trying to obtain the royal house.

Young Emperor
Bartholomew's grandmother had taught him, or at least assigned tutors to teach him, the ways of an Emperor. She had always planned to give him direct passage to the throne. However, she had not prepared him for the empire he was to inherit. The outer cities were pleased with a young emperor, open to change, but the loyalists of the capital were almost, in terms, extinct. The largest city that favored the royals, however, were a strange place with mixed architecture and a climate much different than Vordai. This was the island bastion known as Tiltwo, with a culture and people descended from a mixed population of natives and pirates. His Aunt, and closest adviser, thought it best choice for mending the fragmented empire. His cousin took over the internal affairs of the city itself alongside his closest, native, friend, while Bart began to rule the empire as a whole. He started by heading cries for governmental reform and placed a good amount of power in Kings, or leaders of large cities. This allowed more power by regions alone, and hence the problem was mostly solved. To keep a safe-lock, however, Bertholomew formed specific departments for Military, Economical, and other types of affairs for every citizen to have a chance to be 'someone' in the government. He also granted rites to Aristocracy, meaning those with large estates in towns without any specific rank could even be included in votes. He did, however, leave the aforementioned voting process to the royals alone. The empire was pleased and peace settled the land.

Expansion of the Empire
With such a happy, functioning, empire as New Delve was, expansion came simple. Small towns within the Empire's radius were considered Delvian even if they knew nothing of it, and expanding the border was simple for awhile. First, the city of Tiltwo was quite spread from the rest of the Empire, and the once outer-cities were now inner-cities. To the south lied a rising city of Dark Elves, under King Rilam Bendothren, which gladly joined the nation. This king proved important to the empire, as this King would become the second in command of the empire under Bartholomew. Other cities began to join, and the royal Bart became ever so royal-er by the day. As he turned 21, Bartholomew has obtained the respect and wealth his grandmother once had.

An Ongoing War & Current Day Life
The center of all the realm, the might dominion of Citadel, ran by the great Zo, Kainzo, declared that all Empires strong enough to withstand the fees of official empireship were permitted to say so, but others would no longer be considered a legal land. Two years of turmoil followed, and afterwords only three lands stayed. These great empires, now called 'nations', were the Citadel itself under Kainzo, Darkmire, and New Delve. After it settled, Kainzo then declared war between all nations. The Citadel remained exempt from the war, but Darkmire and New Delve were forced to fight. Though New Delve paid off attackers, for their nation was much more militarily advanced than New Delve, it caused problems in the nation. King Rilam was able to support the national fund in these times, and it was then Emperor Bartholomew discovered his importance and named him Grand King, a position over all other Kings and Second in Command of the nation. In this time period his trusted Aunt also died, leaving Rilam in a great position of advisement. This is the current days of his life.

Personality: Once a bit snobby, Bartholomew has outgrown this and now is a bit of a jokester with a very serious side. Those who know him best refer to his private side as 'incredibly deep'.

Alignment: Lawful Good, but very liberal in views.

Weapons: A royal, golden axe passed down in his family for generations.

Magic: All direct descendants of the Arlington Bloodline(him being from his grandmother) usually have the gift of Sooth magic. Though he is not known to use it, he is reported very talented in the art. He also had picked up the art of enchantment.

Family (if applicable): Most killed in the civil war at his younger age, currently only his cousin openly lives. Some family, however, might live but in hiding in fear of death. (PTSD from the civil war)

Interesting Facts: As mentioned under physical quirks, he has been rumored to have no belly button. He also sports typical Vordian attire, though he was never of adult age in the city, meaning he had never wore such foreign clothing he wears in TIltwo that he wore in the city itself.

Favorite Food: Fine Raw Salmon Sushi

Favorite Drink: Red Wine

Likes: Elegance, humor, respect, privileges of royalty, rituals, vacations, and meeting new people.

Dislikes: Strong conservative views, criminals, corrupted officials, barbarianism, extreme power in towns alone, extremist views, disrespect, improper rites for the dead, and misuse of gifts, especially magical gifts.

Allies/Enemies: Perboni (?), Handles the affairs of Tiltwo itself and only surviving relative known (@Perboni for conformation), Rilam Bedothren, close friend, advisor, and Grand King to his nation (@Rihawk_ for conformation), Piptendo (?), emperor of Darkmire and strongest political opponent in international affairs (Just in RP, @Piptendo for conformation), All other Kings and Queens in New Delve.

This is a rewrite of my old lore, which is now invalid.
This lore: Good
Old lore: Bad










 
Joined
Jul 6, 2013
Location
Somewhere
Name: Bartholomew Easton, known as Bart to his close friends & family

Age:
43

Gender:
Male

Class/Profession:
Soothsayer / Enchanter

Appearance/Physical quirks:
Relatively thick, but not quite 'large'. Standing around five foot eight inches, usually clothed in a fine royal garment, or when exploring the rest of the world, a Victorian-age styled suit. His eyes have been compared to sea-green water, and his hair like a soft bed of fine tended grass. Occasionally sports a single monocle with pride of his origins, but can see perfectly fine without it. Rumored to lack a belly button, but that's probably a myth.

History:

Background
Empress Minuet Arlington had recently come into power when Bartholomew was born. She had overseen and supported the, then young, architect who's name has faded in time, in the building of Vordai. The Empress was the grandmother to Bartholomew, and knew he was second in line to the throne. She despised her son-in-law, Henry Easton, who had married her youngest daughter, and sought to eliminate him when Bart was of age and grant him passage unto the throne of New Delve. This time did not occur, however, before Vordai had finished construction. She moved the Royal House there and named it the new capital of New Delve, using her rich and royal habits and styles as a standard for all citizens of the town. This was the environment the young Bart grew up with.

Childhood
Bartholomew was raised as any royal child could be expected to be raised, mostly by nannies and servants than the family directly. This did nothing but add to his sense of social superiority, and by the time he surpassed his days as an infant he already developed a strong vocabulary because of the 'fancy, long named' things that surrounded him. However, during his days as a toddler approaching five years of age, the city of Vordai had grown enough for him to be relocated, leaving the previous capital for a new, shining gem of a city. This was exciting Bart, however caused turmoil in the family. The Eastons, which comprised of the immediate predictors to the throne, including Henry Easton, Glenda Arlington Easton, and the young Bartholomew Easton. The conflict didn't reach harmful levels, however, until Bart was ten. Upon reaching this age, Empress Minuet came upon the realization that death was approaching her old age. She assembled a small force of die-hard loyalists and requested they storm the 'Eastern Wing', the section of the Royal Castle dedicated to the Easton family, both close and distant. It was then, in the dead of night, almost every man and woman of Easton blood was killed, excluding Bart, Princess Glenda, and his close Aunt and cousin. This would forever change the path of the nation.

Teenage Years
This event changed the way things worked in New Delve, some minor, some major. The most major of ways is it called for some separation of power that lied in the office of Emperor. Governmental reform cries were heard throughout the nation. Vordai were very liberal in their views, so the capital was able to be pleased by allowing more diversity into the nation. This lead to cities of races from Dark Elf, then to Dwarfs, and even Pirates being included into the nation. Outer regions of the empire, however, called for a complete rework of government favoring democracy. Empress Minute did her best to control this outbreak of revolutionaries, however at her elderly age, she was weakening and the die-hard loyalists of her were older as well. A minor form of cultural change came when she declared the young Bartholomew, at this time fourteen, a teenager. Originally, teenage years were not declared until seventeen. She misjudged her remaining life, however. She expected to die before he reached 17, meaning Bart wouldn't be able to inherit the throne. Him being named Emperor early was because of another reason- Civil War. Outer cities of the empire stormed the capital of Vordai in a cry for reform, killing the Empress and Princess Glenda. Bart, 15, escaped with his aunt and cousin. He returned three months later to a city of ruins. The architect who built the city originally returned to build the city again, but it remains un-finished. Bart was declared Emperor at 16 after minor remaining conflicts of other wealthy family trying to obtain the royal house.

Young Emperor
Bartholomew's grandmother had taught him, or at least assigned tutors to teach him, the ways of an Emperor. She had always planned to give him direct passage to the throne. However, she had not prepared him for the empire he was to inherit. The outer cities were pleased with a young emperor, open to change, but the loyalists of the capital were almost, in terms, extinct. The largest city that favored the royals, however, were a strange place with mixed architecture and a climate much different than Vordai. This was the island bastion known as Tiltwo, with a culture and people descended from a mixed population of natives and pirates. His Aunt, and closest adviser, thought it best choice for mending the fragmented empire. His cousin took over the internal affairs of the city itself alongside his closest, native, friend, while Bart began to rule the empire as a whole. He started by heading cries for governmental reform and placed a good amount of power in Kings, or leaders of large cities. This allowed more power by regions alone, and hence the problem was mostly solved. To keep a safe-lock, however, Bertholomew formed specific departments for Military, Economical, and other types of affairs for every citizen to have a chance to be 'someone' in the government. He also granted rites to Aristocracy, meaning those with large estates in towns without any specific rank could even be included in votes. He did, however, leave the aforementioned voting process to the royals alone. The empire was pleased and peace settled the land.

Expansion of the Empire
With such a happy, functioning, empire as New Delve was, expansion came simple. Small towns within the Empire's radius were considered Delvian even if they knew nothing of it, and expanding the border was simple for awhile. First, the city of Tiltwo was quite spread from the rest of the Empire, and the once outer-cities were now inner-cities. To the south lied a rising city of Dark Elves, under King Rilam Bendothren, which gladly joined the nation. This king proved important to the empire, as this King would become the second in command of the empire under Bartholomew. Other cities began to join, and the royal Bart became ever so royal-er by the day. As he turned 21, Bartholomew has obtained the respect and wealth his grandmother once had.

An Ongoing War & Current Day Life
The center of all the realm, the might dominion of Citadel, ran by the great Zo, Kainzo, declared that all Empires strong enough to withstand the fees of official empireship were permitted to say so, but others would no longer be considered a legal land. Two years of turmoil followed, and afterwords only three lands stayed. These great empires, now called 'nations', were the Citadel itself under Kainzo, Darkmire, and New Delve. After it settled, Kainzo then declared war between all nations. The Citadel remained exempt from the war, but Darkmire and New Delve were forced to fight. Though New Delve paid off attackers, for their nation was much more militarily advanced than New Delve, it caused problems in the nation. King Rilam was able to support the national fund in these times, and it was then Emperor Bartholomew discovered his importance and named him Grand King, a position over all other Kings and Second in Command of the nation. In this time period his trusted Aunt also died, leaving Rilam in a great position of advisement. This is the current days of his life.

Personality: Once a bit snobby, Bartholomew has outgrown this and now is a bit of a jokester with a very serious side. Those who know him best refer to his private side as 'incredibly deep'.

Alignment: Lawful Good, but very liberal in views.

Weapons: A royal, golden axe passed down in his family for generations.

Magic: All direct descendants of the Arlington Bloodline(him being from his grandmother) usually have the gift of Sooth magic. Though he is not known to use it, he is reported very talented in the art. He also had picked up the art of enchantment.

Family (if applicable): Most killed in the civil war at his younger age, currently only his cousin openly lives. Some family, however, might live but in hiding in fear of death. (PTSD from the civil war)

Interesting Facts: As mentioned under physical quirks, he has been rumored to have no belly button. He also sports typical Vordian attire, though he was never of adult age in the city, meaning he had never wore such foreign clothing he wears in TIltwo that he wore in the city itself.

Favorite Food: Fine Raw Salmon Sushi

Favorite Drink: Red Wine

Likes: Elegance, humor, respect, privileges of royalty, rituals, vacations, and meeting new people.

Dislikes: Strong conservative views, criminals, corrupted officials, barbarianism, extreme power in towns alone, extremist views, disrespect, improper rites for the dead, and misuse of gifts, especially magical gifts.

Allies/Enemies: Perboni (?), Handles the affairs of Tiltwo itself and only surviving relative known (Perboni for conformation), Rilam Bedothren, close friend, advisor, and Grand King to his nation (Rihawk_ for conformation), Piptendo (?), emperor of Darkmire and strongest political opponent in international affairs (Just in RP, Piptendo for conformation), All other Kings and Queens in New Delve.

This is a rewrite of my old lore, which is now invalid.
This lore: Good
Old lore: Bad
Honestly, I've been waiting for this for months. I'm glad you're finally freed up a bit!
 
Joined
Feb 25, 2015
Name: WolfsBane
Age: 19
Gender: Male
Class/Profession: Ranger/Runesmith
Appearance/Physical quirks: Tall with dark green eyes, a slender body, light brown hair, and tanned skin. Tends to finger his bowstring or twist a silver ring on his right hand when nervous. Prays every night before he sleeps
History: You would think, would you not, that a tall man with a bow strapped to his back would draw attention to himself. You'd be dead wrong. WolfsBane traveled to the Citadel in April of the new year, all ready to settle down and start caving somewhere. Little did he know, that would all change rather quickly. As soon as he stepped off the boat from Longbirch, he was in the crosshairs of a dangerous bounty hunter. The chase, of Cat and Mouse, led all across the land, from swamp to jungle to sea to sky, until the hunter made one fatal mistake... He accepted a challenge to duel. Not even a minute after, the hunter lay dead on the floor, a black arrow sprouting from his forehead. This hunter had a massive bounty on his head, and when the dust had settled, the destitute WolfsBane was 1000c richer. WolfsBane, quite taking to the idea of becoming a hunter, trained with the bow and axe to master them. Along his path, he met an elderly Runesmith in a pub who offered to train him in the art. Realizing the potential value of a legitimate business as a cover for assassinations, he gratefully accepted and learned all the Runesmith could teach him. After several months, his success in breaking into near impenetrable fortresses and claiming nigh-impossible bounties granted him respect all around the kingdom. He could camouflage himself so well not even a hawk can see him, and wouldn't kill unless necessary. However, no one knew that the Wolf's Bane, slayer of countless men, was really a traveling Runesmith, selling wares in multiple towns all across the land. That mistake is the last many people make.
Personality: When in public, Bright, interesting, and slightly quirky. Excellent salesman and part-time bard (in musicianship alone). When hunting, quick, emotionless, and clever.
Tends to ignore his company on occasion, and doesn't like most people. Once you get on his good side, he is rather like he is in public, but not as ostentatious.
Alignment: Neutral- He kills for hire, not for loyalty
Weapons: Bow, Axe
Magic: None
Family (if applicable): Father and mother, diplomats for different clans, killed by Cultists. Taken in by foreign king's head guardsman who gave him training in the art of archery, before he was killed in a raid on a cult trying to summon a demon.
Interesting Facts: once shot a ninja sneaking behind him without turning, just based on sound. Fell from a tower in the clouds and survived with a broken leg. Claims to feel remorse for the men he's killed for money... unknown whether or not he does. Master of disguise. Has the musical skills of a bard, but not the abilities.
Favorite Food: Fish
Favorite Drink: Water, Wine
Likes: Adventure, money, his bow, nature, music
Dislikes: Most people (he finds them dull and hypocritical), monsters, open spaces
Allies/Enemies: The people of Brimhollow, Skull
Rather a lot... too many to list
Roleplay Hints: Kinda reserved and judgmental, but opens up once you get to know him... can play many instruments beautifully. Will be sarcastic
 

Hurundum

Dirt
Joined
Apr 23, 2016
Name: Hurundum

Age: Unknown

Gender: Male

Class/Profession: Barbarian

Appearance/Physical quirks: Muscular, short, orange beard gray clothes, wearing a green cape with a piston on it


Main Character:
Hurundum as he appears in game:
2v0yk5s.png
2v0yk5s.png



Other characters in this history:
Kluebbert as he appeans ingame:
zstrg4.png




History: Hurundum was born in the mountain halls of Eastern Stormhorns.,Living in the dark shades of the mountains. Hurundum wasnt like the rest of the Dwarves. Most of his family and friends was happy living around the mountains but Hurundum wanted to go out and explore the world. One day he decided to pack up his back with everything he needed. He then gave his family a lst goodbye before walking toward unknown lands. Hurundum eventually stumbled upon a small town He looked around before walking up the stars to something looking like a meeting area. The Middle of the rooms meets up in an open area with for portal gong to different areal yet unknown. There he met a person with dark skin and purple eyes. Hurundum walked up to him and decided to speak with him.When he got closer he noticed the person had black wings and a tail. He held back for a few seconds before a approaching him. The man introdusert him selv as Klubbert. Klubbert told Hurundum That he could helt Hurundum if he needed a place to stay, but only if he could help the society and pay the tax. They walked out of the meeting are aout to the wilderness to the hidden community called The Sanctuary.



Personality: Friendly, Short temper, Not afraid of a fight/Fights for what he believes in and his friends

Alignment: Neutral

Weapons: Battleaxe

Magic: None

Family (if applicable): Unknown

Interesting Facts: Can see in dark (Darkvision ) like normal sight (no colors back and white only)

Favorite Food: Meat

Favorite Drink: Ale/mead

Likes:

Dislikes:
Orcs/Goblinoids

Allies/Enemies: None

Roleplay Hints: None

I'll edit further later
 
Last edited:
Joined
Aug 31, 2015
Location
[redacted]
Name: Eidolon

Age: 23

Gender: Male

Class/Profession: Necromancer/Engineer

Appearance/Physical Quirks: Wears lightly armored red leather clothing, has a mechanical eye that glows unnecessarily, he just thought it looked cool

History: Eidolon was born in a blasted desert battlefield, littered with the remains of many fallen warriors. As he grew up, he gradually learned how to put scraps together to make sometimes-useful items. He expected to stay as a desert-dweller like many before him, but that changed when, during a scavenging run, he discovered a book containing details on magic- specifically, necromancy. He jumped at the call and began tearing into the studies of these newfound powers like he had not done any other. According to tradition, at the age of sixteen, he left home and began to travel. Eventually, he found his way out of the seemingly endless desert he had known for all his life, only to find that the rest of the world was not quite as nice as his tightly-bound group of families. Still, he pressed on and adapted to his surroundings, becoming a "sell-spell", in his own words, picking up bounties, fighting whenever someone paid him, and sometimes tinkering with random pieces of machinery. He still goes back to visit the desert on occasion- if only to visit his family for a few days and maybe pick up some more scrap- but he always returns to his job.

Personality: Friendly, slightly naive, deadpan and snarky when in a bad mood

Alignment: Neutral Good.

Weapons: Usually a makeshift staff, but supplements it with various scrap-based gadgets- if he has one weapon one encounter, he will have a different one the next time he is seen

Magic: Necromancy

Family: His group in the desert lands.

Interesting Facts: Fights dirty. Like, really dirty. Groin attacks, fake surrender, fake death, shooting in the back, hurl sand in eyes.

Favorite food: Apples, mainly, but fruits and veggies in general

Favorite drink: Coffee.

Likes: Explosives, money, magic, horrendously bad puns, pranking

Dislikes: Starvation, being scammed, ELVES, buttholes in general

Allies: Whoever is paying him

Enemies: That one elf that acted like a jerk once too often

Roleplay Hints: Enjoys it if you crack puns back at him. Or pay him, whichever works.
 

Roshadus

Soulsand
Joined
Oct 10, 2011
Location
Lost in the Ether
Name: Roshadus
Age: 34
Gender:Male
Class/Profession: Wizard
Appearance/Physical quirks: Roshadus is a gentleman with naturally Tan skin (Think Italian lineage). He has laugh lines and dimples, with thinning black hair and green eyes.. He's a bit to thin to be healthy and wears old black and green robes gifted from his past.
History: Roshadus was formerly known as Arcanite however over the years he changed his name hoping to forget his past. He lived in Zeal having been a member of the Academy a Guild which strove for peace and knowledge. After the Academy was disbanded he roamed and eventually became a hermit until escaping and continuing his lifestyle for many years.(OOC: I stopped playing Minecraft in general for a very long while.)
Personality: He is usually Kind and helpful willing to lend a hand to most people. However if someone rises his ire he does tend to go off the handle. As well he's a bit zealous about his magical research.
Alignment: Lawful Good
Weapons: Oaken Staff
Magic: Fireball,Icebolt
Favorite Food: A nice juicy turkey leg
Favorite Drink: Herbal tea
Likes:Books and a nice relaxing tea with a good tome to study from. He also enjoys a nice adventure every once in a while and then a good relax at the pub with friends.
Dislikes:Evil for Evils sake as well as those who seek to tear down others because of differences. He also dislikes snakes and olives.
 

Ajaxorix

Dirt
Joined
Oct 20, 2020
Location
Coventry
Name: Ajaxorix Lightfoot.
Age: 23.
Gender: Male.
Class/Profession: Blood Mage/Alchemist.
Appearance/Physical quirks: Pale skin with jade green eyes, and brown hair with blue strands in it. Slim, medium height, typically wears dark blue and green clothing, with a small cut on his right arm, hand, and eye.
History: When little, discovered his blood manipulating abilities against a wolf, to which he had displayed some joy and happiness using it as a blood puppet, and even on some humans too.
Personality: He is actually quite shy, and naturally quiet, but shows much satisfaction, and even some pleasure, when controlling people’s blood in battle. Has an extremely soft spot for children of all ages, and almost all animals, but has a different side to him, that has much sadism and an almost twisted sense of humour.
Alignment: He is on the villains side, but will gladly become a hero if needed.
Weapons: Knives.
Magic: Blood Magic, (Motor-Function Manipulation, Water Magic, both by manipulating the blood inside someone else’s body).
Family (if applicable):
Interesting Facts: Has a huge fear of heights and enclosed spaces. Has surprisingly decent cooking skills. Enjoys large, warm, bales of winds.
Favorite Food: Berries.
Favorite Drink: Sparkling Water, and Potions.
Likes: Animals, Babysitting, Drawing, Blood Bending.
Dislikes: Formal Wear, Dancing, Speeches.
Allies/Enemies:

Roleplay Hints:[/QUOTE]
 
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