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Monk

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  • {{{class}}}
    Male Female
    Weapons
    {{{wpnname}}}
    Base Damage {{{wpndmg}}}
    PvE damage at max level {{{pvedmg}}}
    Offhand Items
    {{{offitem}}}
    Suggested Armour
    Helmet
    Body Armour
    Leggings
    Boots
    MASTER OF MARTIAL ARTS
    of the Support Path

    == All souls start lost … ==

    There are some souls who feel that a dependence on unnatural weapons is a form of weakness, and that one should rely on nothing other than themselves to survive. These are the Monks, hardened souls who are experts in the way of hand-to-hand combat. They channel their life force, not through magic or iron, but as a living energy that can heal and punish. Deadly with fists, they can invoke this energy through them to send their opponents tumbling off into the distance. Be wary for the unarmed traveler, for the soul which carries no weapon may be the most dangerous of all.

    Attributes Health Mana
    Strength {{{str}}} Base Health {{{basehp}}} Base Mana {{{basemp}}}
    Constitution {{{con}}} Increase per level {{{hpperlvl}}} Increase per level {{{mpperlvl}}}
    Endurance {{{end}}} Health at max level {{{hpmaxlvl}}} Mana at max level {{{mpmaxlvl}}}
    Dexterity {{{dex}}} Regenerates by Foods Mana Regeneration (per 5s) {{{mpregen}}}
    Intellect {{{int}}} Stamina Energy Shield
    Wisdom {{{wis}}} Base Stamina {{{basestam}}} Base Energy Shield {{{shield}}}
    Charisma {{{cha}}} Regeneration per second {{{stamregen}}} Regeneration per second {{{shieldregen}}}

    Skill Name
    Level
    Mana Cost
    Stamina Cost
    Cooldown
    Effect
    FistOfJin [PASSIVE]Level 1N/AN/AN/AEach of your mele strikes restore 21 health to you, and 30 health to party members within 12.0 blocks. You cannot heal more than once per 1.0 seconds.
    FlyingKickLevel 1N/A200 Stamina10 SecondsFlyingKick towards your target and deal 336 physical damage!
    SafefallLevel 1N/AN/A9 SecondsYou float safely to the ground for 6 seconds.
    ChakraLevel 5100 Mana100 Stamina12 SecondsYou restore 418 health and dispel up to 1 negative effects from all party-members within 8 blocks. You are only healed for 313.5 health from this ability however.
    ForcepushLevel 1085 Mana60 Stamina7 SecondsDeal 321.0 physical damage and force your target away from you. The push power is affected by your Intellect.
    ForcepullLevel 1585 Mana60 Stamina7 SecondsDeal 321.0 physical damage and force your target towards you. The Targetting distance of this ability is affected by your Intellect.
    IronFistLevel 2550 Mana100 Stamina20 SecondsStrike the ground with an iron fist, striking all targets within 8 blocks, dealing 246 damage and knocking thme away from you. Targets hit will also be slowed for 5 secondss.

    This skill takes 1 second to charge.
    RenewalLevel 30125 ManaN/A20 SecondsYou restore 509 health to your target. You are only healed for 381.75 health from this ability.

    This skill takes 1 second to charge.
    SerenityLevel 35540 ManaN/A25 SecondsCall upon the forces of nature to heal allies within 8 blocks for 108.32 every 1 second for 6 seconds.
    QuiveringPalmLevel 40N/A300 Stamina15 SecondsStrike your target with a Quivering Palm, dealing 346.0 damage and weakening the target, causing them to take 30% increased melee damage for 8 seconds. The strike also disorients the target, causing nausea.
    BarrierLevel 45N/AN/A9 SecondsCreate a protective barrier around yourself for 5 seconds. The barrier allows you to retaliate against all incoming melee attacks, disarming them for 3 seconds, and dealing 200% of your weapon damage to them.
    MeditateLevel 50N/AN/A9 SecondsYou regain 70% of your mana, and 70% of your stamina.
    Reborn [PASSIVE]Level 55N/AN/A9 SecondsIf you are about to die, instead, you regain, 25.0% HP, only trigger once every 9999 seconds.
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